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Problem:
(a) A GUI can contain text-fields, buttons, and other labels. A button usually triggers an event on the GUI. Explain the different processes in registering an event and handling the action performed by the button, illustrating your answer with necessary piece of code.
(b)
Explain the following terms used in object-oriented programming using suitable Java examples of your own:-
(i) polymorphism (ii) abstract class (iii) interface.
Tracing of Abstract array: inline int isZero( const Object& o ) { return o == NOOBJECT; } int AbstractArray::isEqual( const Object& obj ) const {
write a c program that multiplies 3 martices
Return by reference: The return value of the function must be an address variable. In following program the function returns the value of x or y and their types are declare
New data members New member functions New constructors and destructor New friends
Static Variables Static variables have the similar scope s automatic variables, but, unlike automatic variables, static variables retain their values over number of function ca
Precautions with function overloading Function overloading is a boon to designers, since dissimilar names for same functions need not be thought of, which often is a cumbersome
write a program to find the area under the curve y=f(x) between x=a & x=b
C CODE FOR PEBBLE MERCHANTS PROBLEM
Normal 0 false false false EN-US X-NONE X-NONE
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