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Problem:
(a) A GUI can contain text-fields, buttons, and other labels. A button usually triggers an event on the GUI. Explain the different processes in registering an event and handling the action performed by the button, illustrating your answer with necessary piece of code.
(b)
Explain the following terms used in object-oriented programming using suitable Java examples of your own:-
(i) polymorphism (ii) abstract class (iii) interface.
c program for pepple merchant
write a program that can accept numbers and perform all the four arithmetic operation
Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4
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The #define Directive The #define directive explains a macro which is a text string represented by a name. Whenever the pre-processor finds this name in the program, it is repl
Develop a program to meet the following requirements: 1. Must use at least one function in addition to main (you can use more) 2. Must use selection 3. Must use deference/indire
Want an EA project for Jack Bsher Project Description: New EA game Skills required Android, C++ Programming, PHP, Metatrader, SQL
How do you declare an integer variable? Explain with an example.
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