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Problem:
(a) A GUI can contain text-fields, buttons, and other labels. A button usually triggers an event on the GUI. Explain the different processes in registering an event and handling the action performed by the button, illustrating your answer with necessary piece of code.
(b)
Explain the following terms used in object-oriented programming using suitable Java examples of your own:-
(i) polymorphism (ii) abstract class (iii) interface.
For this program you will add and test 2 new member functions to the IntSLList class posted on the website. The two member functions are: insertByPosn(int el, int pos) Assuming t
Rules for overloading an operator This summarizes the most significant points you need to know in order to do operator function overloading. The only operators you may o
Each function has its own stack frame between %fp and %sp. Let Caller calls Callee. Then Caller's %sp becomes callee's %fp, and callee's %sp set to be a new value (a smaller one be
Described virtual destructor?
Which one would you prefer - a macro or a function? Actually it depends on the purpose of program! - In case of macros, corresponding code is inserted directly into your sou
The task consists of two parts which are both preferably implemented in one source file. Towards the end of this document you will find a code skeleton that you must assume. Start
# include stdio.h> # include conio.h> # include math.h> void main () { int a=1,sqr=0,cube=0; clrscr (); while (a { sqr=pow(a,2); cube=pow(a,3);
replace character into string and return value of string that are replaced
Question 1) What are the commonly used input/output functions in C? Question 2) What is the difference between function declaration and function definition? Write a recursive
super ASCII string cost
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