Explain the lofting method in maya, Computer Graphics

Assignment Help:

QUESTION 1:

a) Draw a Bezier curve showing the following components

i. hull
ii. curve CV
iii. span
iv. start and end point

b) Maya provides highly effective tools for all three types of modeling - polygons, nurbs and subdivisions. Explain, giving suitable examples when would you use each of the above methods.

c) Briefly explain, with the help of suitable diagrams, the function of the following
tools in Maya.
i. The Add Divisions Tool
ii. The Split Polygon Tool

d) Briefly explain the lofting method in Maya. Give a diagram, whereby four curves are lofted.

QUESTION 2:

a) i) Explain with the help of appropriate diagrams how a profile curve and a path curve are used to create an extruded surface in Maya.

ii) Give a few examples of items that could be made using extruded surface.

b) Look at the diagram shown below ( Figure Qu 2(b) ). Explain briefly how this can be done using Maya.

                            1811_11.png

                                              Figure Qu 2(b)

c) Which tool would you use in Maya to modify the sphere as shown in the diagram below ( Figure Qu 2(c) )

d) Which tool is generally used to add details to a face? You can add bumps and depressions to your surface as well as create regions of extra detail. Explain how you use the tool. Illustrate your answer with an appropriate diagram.

e) Explain what is a lattice. Where are lattices especially useful? Give an appropriate diagram to illustrate your answer.

                          458_12.png

                                          Figure Qu 2(c)


QUESTION 3:

a) Briefly expain the basic features of the following shader types in Maya
i. Lambert
ii. Phong
iii. Layered

b) Explain the following terms:
i. Incandescence
ii. Translucence

c) Briefly explain the following animation types:
i. Keyframe Animation
ii. Dynamic or Effects Animation

iii. Path Animation
iv. Motion Capture

QUESTION 4:

a) Fully explain how you will use NURBS to create a human torso as shown in the Figure Qu 4 (a). Illustrate your answer with appropriate diagrams.

                            2049_13.png

                                             Figure Qu 4 (a)

b) What is a skeleton in CG Animation?

c) Differentiate between Inverse Kinematics (IK) and Forward Kinematics(FK)


Related Discussions:- Explain the lofting method in maya

Single point perspective transformation, Single Point Perspective Transform...

Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi

Multimedia-applications for computer animation, Multimedia: it is the use ...

Multimedia: it is the use of different media to present a specific subject. This representation itself is a multimedia presentation implies; it brings together text and graphics.

Object oriented tools, Object Oriented Tools: In such authoring systems, m...

Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa

Image classification, The image classification is the process to categorize...

The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Su

Important points for bresenham line generation algorithm, Important points ...

Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry

What is persistence and resolution, What is persistence and resolution?  ...

What is persistence and resolution?  The time it takes the emitted light from the screen to decay one tenth of its original intensity is known as a persistence.  The maximum

Composite transformation, program to prove 2 consecutive rotation & scaling...

program to prove 2 consecutive rotation & scaling are additive in nature

What is vanishing point and view reference point, What is vanishing point a...

What is vanishing point and view reference point? The perspective projections of any set of parallel lines that are not parallel to the projection plane converge to appoint cal

Key frame systems, Ask questionkms eey frame syst #Minimum 100 words accept...

Ask questionkms eey frame syst #Minimum 100 words accepted#

X-shear regarding the origin - 2-d and 3-d transformations, X-shear Regardi...

X-shear Regarding the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, via the given scale parameter 'a',that is,

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd