Explain the lofting method in maya, Computer Graphics

Assignment Help:

QUESTION 1:

a) Draw a Bezier curve showing the following components

i. hull
ii. curve CV
iii. span
iv. start and end point

b) Maya provides highly effective tools for all three types of modeling - polygons, nurbs and subdivisions. Explain, giving suitable examples when would you use each of the above methods.

c) Briefly explain, with the help of suitable diagrams, the function of the following
tools in Maya.
i. The Add Divisions Tool
ii. The Split Polygon Tool

d) Briefly explain the lofting method in Maya. Give a diagram, whereby four curves are lofted.

QUESTION 2:

a) i) Explain with the help of appropriate diagrams how a profile curve and a path curve are used to create an extruded surface in Maya.

ii) Give a few examples of items that could be made using extruded surface.

b) Look at the diagram shown below ( Figure Qu 2(b) ). Explain briefly how this can be done using Maya.

                            1811_11.png

                                              Figure Qu 2(b)

c) Which tool would you use in Maya to modify the sphere as shown in the diagram below ( Figure Qu 2(c) )

d) Which tool is generally used to add details to a face? You can add bumps and depressions to your surface as well as create regions of extra detail. Explain how you use the tool. Illustrate your answer with an appropriate diagram.

e) Explain what is a lattice. Where are lattices especially useful? Give an appropriate diagram to illustrate your answer.

                          458_12.png

                                          Figure Qu 2(c)


QUESTION 3:

a) Briefly expain the basic features of the following shader types in Maya
i. Lambert
ii. Phong
iii. Layered

b) Explain the following terms:
i. Incandescence
ii. Translucence

c) Briefly explain the following animation types:
i. Keyframe Animation
ii. Dynamic or Effects Animation

iii. Path Animation
iv. Motion Capture

QUESTION 4:

a) Fully explain how you will use NURBS to create a human torso as shown in the Figure Qu 4 (a). Illustrate your answer with appropriate diagrams.

                            2049_13.png

                                             Figure Qu 4 (a)

b) What is a skeleton in CG Animation?

c) Differentiate between Inverse Kinematics (IK) and Forward Kinematics(FK)


Related Discussions:- Explain the lofting method in maya

What is 2d, Question 1 What is 2D? Explain method of converting 2D pattern...

Question 1 What is 2D? Explain method of converting 2D patterns into 3D images Question 2 Write about the following tools to create dart Create dart Multiply dar

Oblique projection, find the transformation and draw the cube for cavalier...

find the transformation and draw the cube for cavalier and cabinet with theta = 37 degree

Object space - approaches for visible surface determination, Object Space -...

Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin

Assumption for diffuse reflection - polygon rendering, Assumption for Diffu...

Assumption for Diffuse Reflection - Polygon Rendering  i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of vie

Rotation - 2-d and 3-d transformations, Rotation - 2-d and 3-d transformati...

Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant

Space exploration-applications for computer animation, Space Exploration: ...

Space Exploration: now, the farthest point far away from earth which the human was on the moon, although we continually want to learn more. A trip by a human to the other planet w

Categories of reflection - ray tracing methods , Categories of Reflection -...

Categories of Reflection - Ray Tracing Methods In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is require

Light sources - polygon rendering and ray tracing methods, Light Sources - ...

Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour

Modal create, morgen wants to sign up for an account on doggobook, the worl...

morgen wants to sign up for an account on doggobook, the world''s thrid - best social network for dog enthusiasts. she enters her email address and a password into the sign-up form

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd