Explain the lofting method in maya, Computer Graphics

Assignment Help:

QUESTION 1:

a) Draw a Bezier curve showing the following components

i. hull
ii. curve CV
iii. span
iv. start and end point

b) Maya provides highly effective tools for all three types of modeling - polygons, nurbs and subdivisions. Explain, giving suitable examples when would you use each of the above methods.

c) Briefly explain, with the help of suitable diagrams, the function of the following
tools in Maya.
i. The Add Divisions Tool
ii. The Split Polygon Tool

d) Briefly explain the lofting method in Maya. Give a diagram, whereby four curves are lofted.

QUESTION 2:

a) i) Explain with the help of appropriate diagrams how a profile curve and a path curve are used to create an extruded surface in Maya.

ii) Give a few examples of items that could be made using extruded surface.

b) Look at the diagram shown below ( Figure Qu 2(b) ). Explain briefly how this can be done using Maya.

                            1811_11.png

                                              Figure Qu 2(b)

c) Which tool would you use in Maya to modify the sphere as shown in the diagram below ( Figure Qu 2(c) )

d) Which tool is generally used to add details to a face? You can add bumps and depressions to your surface as well as create regions of extra detail. Explain how you use the tool. Illustrate your answer with an appropriate diagram.

e) Explain what is a lattice. Where are lattices especially useful? Give an appropriate diagram to illustrate your answer.

                          458_12.png

                                          Figure Qu 2(c)


QUESTION 3:

a) Briefly expain the basic features of the following shader types in Maya
i. Lambert
ii. Phong
iii. Layered

b) Explain the following terms:
i. Incandescence
ii. Translucence

c) Briefly explain the following animation types:
i. Keyframe Animation
ii. Dynamic or Effects Animation

iii. Path Animation
iv. Motion Capture

QUESTION 4:

a) Fully explain how you will use NURBS to create a human torso as shown in the Figure Qu 4 (a). Illustrate your answer with appropriate diagrams.

                            2049_13.png

                                             Figure Qu 4 (a)

b) What is a skeleton in CG Animation?

c) Differentiate between Inverse Kinematics (IK) and Forward Kinematics(FK)


Related Discussions:- Explain the lofting method in maya

Bezier curves - modeling and rendering, Bezier Curves - Modeling and Render...

Bezier Curves - Modeling and Rendering Bezier curves are utilized in computer graphics to turn out curves which display reasonably smooth at all scales. Such spline approximat

Geometric continuity - clipping and 3d primitives, Geometric Continuity ...

Geometric Continuity There is another notion of continuity called geometric continuity. Although the idea existed in differential geometry, the concept was introduced for geome

Traditional animation techniques , Traditional Animation techniques as: ...

Traditional Animation techniques as: 1) Key Frames                        2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]

Area subdivision method for hidden surface removal, Q.  Write a short note...

Q.  Write a short note on area subdivision method for hidden surface removal.   Ans. Area Subdivision This technique for hidden- surface removal is essentially an image- spac

Application of sutherland hodgman polygon clipping, For good understanding ...

For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi

Liang barsky line clipping algorithm, Liang Barsky line clipping algorithm ...

Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment.  Four inequalities are created using the parametric form of the line segments.  Th

Viewing transformation, Viewing Transformation In previous section, we...

Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect

Introduction of viewing transformations, Introduction of Viewing  Transfor...

Introduction of Viewing  Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd