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Question:
(a) Explain the importance of abstract classes in Java with an appropriate example.
(b) Explain what is meant by an interface in Java? Use a simple example to illustrate your answer.
(c) A GUI may contain text-fields, buttons, and other labels. A button usually triggers an event on the GUI. Explain the different processes in registering an event and handling the action performed by the button in Java.
(d) Write the code for a GUI which will allow a user to enter two numbers and then compute the product by clicking on a button. The result can be displayed in a text-field or as a label on the GUI.
1. Create a text file (you can name it sales.txt) that contains in each line the daily sales of a company for a whole month. Then write a Java application that: a. asks the user fo
Explain the library java.lang.Math ? The Java class library is huge. We will not cover it all presently. In fact, the remaining eight classes will focus mostly on the class lib
How can you define a readable program? A program that is easy to read & understand also easy to maintain and enhance. Readability is the ease in that text can be read and under
• Study and enhance the File System Simulator - See the FS_sim slide deck • New features - blockinfo - a new application that displays the information about the blocks in the file
Benefits of AOP (Aspect Oriented programming) OOP can give the system level code like transaction management, logging, security etc to scatter throughout the business logic. A
public class ConcatDemo { public static void main(String[] args) { String animal1 = "quick brown fox"; String animal2 = "lazy dog"; String article = "the";
Question 1 Explain any five buzz words in Java 2 Explain exception classes and also explain common exceptions in java 3 Explain primitive and abstract data type in java
Point-to-Point : gives a traditional queue based mechanism where the client application forwards a message through a queue to typically one receiving client that accepts messages
JavaScript supports the normal control structures: The conditionals if, if...else, & switch; The iterations for, while, do...while, break, & continue;
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