Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Explain the Client-Server Interaction Using Messages
As we have learned, client- server interaction may be managed in many ways. A message- based interaction is perhaps the best choice for many reasons. It turns out that applications architected specifically for client-server may be optimized with the processing of client server messages and by the facilities used to manage the message. As such, the message-based interaction for client -to-server interaction is becoming a preferred model.
The mechanisms of client-to-server interaction remain relatively similar to the previous example using procedures. Clients make logical request of the server component and expect result returned (either synchronously or asynchronously). Client developers are faced with different method of passing parameters, calling the server, and receiving results. Even with the different semantics, however, creating client-server applications is very straightforward. A message-passing model is employed by many of today's popular driven graphical operating systems. Event loops and action based upon them is the native model for many of these client operating environments. Client- Server interaction should work very similarly. The major difference is that the application components and the message difference is that the application components and the message communication itself may be distributed over the network to a server.
B2C -Business to Consumer This is where the consumer admittance the system of the supplier. It is still a two-way function but is usually complete solely by the Internet.
What is booting? When the power is turned on, the OS has to be loaded into the main memory which is taken place as part of a process known as booting. To initiate booting a tin
Define about signal and component of obejct oriented modeling A signal is a specification of an asynchronous stimulus communicated among instances. A component is a physical
Difference between Visual check and Parity check Visual check This is checking for errors by comparing entered data with original document (NOTE: this is not the same as
Convert the given S-R flipflop to a D-flip flop. Ans: The Truth Table for S-R Flip-Flop is illustrated in Fig.(a) and truth table of D Flip-Flop is illustrated in Fig.(b)
Q. Describe types of complements? There are two kinds of complements for a number of base (also known as radix) r. These are known as r's complement and (r- 1)'s complement. Fo
Explain the Communications of Request/Response Communications requirements for message or procedural- based interaction are very similar. Application interaction (client-server
Logical functions We have discussed the If, 'While and For' Statements, and have used expressions within our syntax i.e. If ( expression) Statement 1;
Q. Set up to Use parallel virtual machine? PVM employs two environment variables when starting and running. Each and every PVM user needs to set these two variables to employ P
Explain SR Latch with NAND Gate? SR Latch has two useful states: Set state, when output Q=1 and Q'=0. Reset state, when output Q=0 and Q'=1.Output Qand Q' are normally
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd