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Syntax rules for writing constructor functions
e.g.
class boxclass
{
public :
boxclass ( int x1, int y1, int x2, int y2);
void disp(void);
private :
int x1, y1;
int x2, y2 ;
};
boxclass::boxclass(int ax1,int ay1, int ax2, int ay2)
x1 = ax1 ;
y1 = ay1 ;
x2 = ax2 ;
y2 = ay2 ;
}
code of this game
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What data structure would you mostly likely see in a nonrecursive implementation of a recursive algorithm?Minimum 100 words accepted#
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