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Public, Private and Protected members:
Class members can either be declared in public','protected' or in the 'private' sections of the class. But as one of the features of OOP is to stop data from unrestricted access, the data members of the class are normally declared in the private section. The member functions that form the interface among the object and the program are declared in public section (or else these functions can not be called from the program ). The member functions which may have been broken down further or those, which do not form a part of the interface, are declared in the private section of the class. By default all the members of the class are private.
The third access specifier 'protected' that is not used in the above example, pertains to the member functions of some new class that will be inherited from the base class. As far as non-member functions are concerned, private and protected are one and the similar.
In the Byteland country a string "s" is said to super ascii string if and only if count of each charecter in the string is equal to its ascci value in the byteland country ascii co
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#write a multilevel c++ program to take marks of 3 subjects and calculate percentage and display it
Friend for Overloading Operators Sometimes friend functions cannot be avoided. For example with the operator overloading. Consider the following class that have data members to
C Program to FIND VOWELS void main() { char str[50]; int ac=0, ec=0, ic=0, oc=0, uc=0; int i,stln,vc,word=1; clrscr
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Control structures The control structures appear in both structured programming languages as well as object oriented programming languages. The three constructs used are: i)
Looping Statements The statements usually used for looping are for, do-while, while. The goto statement can be used for looping, but its use is generally avoided as it leads to
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