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Public, Private and Protected members:
Class members can either be declared in public','protected' or in the 'private' sections of the class. But as one of the features of OOP is to stop data from unrestricted access, the data members of the class are normally declared in the private section. The member functions that form the interface among the object and the program are declared in public section (or else these functions can not be called from the program ). The member functions which may have been broken down further or those, which do not form a part of the interface, are declared in the private section of the class. By default all the members of the class are private.
The third access specifier 'protected' that is not used in the above example, pertains to the member functions of some new class that will be inherited from the base class. As far as non-member functions are concerned, private and protected are one and the similar.
F u nction Returning Object: This program is like to the previous program except the function returns object. The main rule to be remembered is the function returning obj
Operator overloading - c++ program: Write a program in c to define operator overloading. class matrix{ private : int x[2][2];
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Define some Important Point for bit fields with structures? Only n lower bits will be assigned to an n bit number thus type cannot take values larger than 15 (4 bits long)
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Write a program to print a digital clock which displays the time for 2 hours .
write a class player that contains attributes for player name,avg and team.write three functions to input,change and display these attributes.also write a constructor that asks for
(i) Vilsmeir reaction
c-program to find the area under the curve y=f(x) between x=a and x=b integrate y=f(x) between the limits of a and b #include float start_point, /
AREA UNDER THE CURVE USING C
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