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Productivity and difficulty
Productivity refers to metrics and measures of output from production processes, per unit of input. Productivity P may be conceived of as a metrics of the technical or engineering efficiency of production. In software project planning , productivity is defined as the number of lines of code developed per person-month
Difficulty The ratio (K/td2), where K is software development cost and td is peak development time, is known as difficulty and shown by D, which is measured in person/year.
Explain about rapid prototyping techniques. Used to animate the system specification. It is expressed in a formal, mathematical language to provide a system prototype
What are the fundamental activities of a software process? Specification Validation Design and implementation Evolution
What is stress testing and performance testing? A stress testing executes a system in a way that demands resources in abnormal quantity, volume or frequency. Performance te
Bottom up design: This design leads to a style of design where we decide how to join these modules to give larger ones; to combine those to give even larger ones, and so on, till
Question: a) Draw a diagram showing the parts of an embedded system. b) Give the definition of an Embedded Computer. c) Discuss the similarities and differences between a
what are the basic advantages of using interrput-initiated data transfer over transfer under progrm control without an interrput
Throw-away prototyping Objective: The principal objective of this model is to validate or to derive the system needs. It is developed to decrease requirement risks.
Justify the term "Software is engineered" Software is engineered not manufactured. Although some similarities exit among software development and hardware manufacture, the two
Q. Define a Class diagram with example? Class diagram: A class diagram in the UML (Unified Modelling Language) is a type of static structure diagram that describes the struct
what do i do and how?
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