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What is an Interface?
An interface is not a class. It is an entity that is explained by the word Interface. An interface has no implementation; it only has the signature or in other words, just the definition of the methods without the body. As one of the similarities to abstract class, it is a contract that is used to explain hierarchies for all subclasses or it defines specific set of methods and their arguments.
Zero address instruction. It is also possible to use instruction where the location s of all operand is explained implicitly. This operand of the use of the method for storing
Q. Illustrate the FTP commands? FTP includes many commands however only few are used to retrieve a file. A user is required to understand the three basic commands to connect to
Summarize the distinction between an external variable definition and an external variable declaration. When we have ''declared'' a variable, we have meant that we have told th
Discuss the basic structure and principle of operation of Time Slot Interchange (TSI) switch with the help of a neat diagram. Principle of time slot interchange Time
Instruction Cycle The instruction cycle consists of a series of steps needed for the implementation of an instruction in a program. A typical instruction in a program is descri
What Is The Difference Between ViewState and SessionState? View State persist the values of controls of certain page in the client (browser) when post back operation done. When
Once a finite state automaton (FSA) is designed, its transition diagram can be translated in a straightforward manner into program code. However, this translation process is consid
client server or multithreaded client-server, where server will create pool of worker threads (say 5) to provide services to pool of clients (say 5 ).Server should be behaving as a
How many address bits are required to represent a 32 K memory ? Ans. 32K = 25 x 210 = 215, Hence 15 address bits are needed; Only 16 bits can address this.
What are the differences between struts and units? A warm up question. Units are static objects that exist from the start of the simulation right up to its end, whereas struts
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