Explain depth-first traversal, Data Structure & Algorithms

Assignment Help:

Depth-first traversal

A depth-first traversal of a tree visit a node and then recursively visits the subtrees of that node. Likewise, depth-first traversal of a graph visits a vertex and then recursively visits all the vertices adjacent to that node. The catch is that the graph may having cycles, but the traversal must visit each vertex at most once. The solution to the problem is to keep track of the nodes that have been visited, so that the traversal does not undergo the fate of infinite recursion.

 


Related Discussions:- Explain depth-first traversal

Depth first traversal, A depth-first traversal of a tree visits a nodefirst...

A depth-first traversal of a tree visits a nodefirst and then recursively visits the subtrees of that node. Similarly, depth-first traversal of a graph visits a vertex and then rec

Standard ways of traversing a graph, Q. Which are the two standard ways of ...

Q. Which are the two standard ways of traversing a graph?  Explain them with an example of each.  Ans:   T he two ways of traversing a graph are written below

Complexity of an algorithm, What do you mean by complexity of an algorithm?...

What do you mean by complexity of an algorithm? The complexity of an algorithm M is the function f(n) which gives the running time and/or storage space need of the algorithm i

Explain time complexity, Time Complexity:- The time complexity of an algori...

Time Complexity:- The time complexity of an algorithm is the amount of time it requires to run to completion. Some of the reasons for studying time complexity are:- We may be in

Order of the matrix, /* The program accepts matrix like input & prints the ...

/* The program accepts matrix like input & prints the 3-tuple representation of it*/ #include void main() { int a[5][5],rows,columns,i,j; printf("enter the order of

How can the third dimension be displayed on the screen, How can the third d...

How can the third dimension be displayed on the screen The main problem in visualization is the display of three-dimensional objects and scenes on two-dimensional screens. How

Calculus, basic calculation for algorith.

basic calculation for algorith.

Methods of collision resolution, Methods of Collision Resolution 1)  Co...

Methods of Collision Resolution 1)  Collision Resolution by separate chaining  2)  Collision Resolution by open addressing

Functions for inserting and deleting at either end of deque, Q. Devise a re...

Q. Devise a representation for a given list where insertions and deletions can be made at both the ends. Such a structure is called Deque (which means Double ended queue). Write fu

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd