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Decision Tree
A decision tree is a diagram that shows conditions and actions sequentially and therefore shows which condition is to be considered first, second and so on. It is also a method of showing the relationship of every condition and its permissible actions. In the decision tree, the root of the tree is the initial point of the decision sequence. The particular branch to be followed depends on the conditions that exist and decisions to be made progressing along a particular branch are the result of making a series of decisions
Game trees An interesting application of trees is the playing of games such as tie-tac-toe, chess, nim, kalam, chess, go etc. We can picture the sequence of possible moves by m
Need help with Data Structures assignment requiring C++ program
include include include /* Definition of structure node */ typedef struct node { int data; struct node *next; } ; /* Definition of push function */
Consider the digraph G with three vertices P1,P2 and P3 and four directed edges, one each from P1 to P2, P1 to P3, P2 to P3 and P3 to P1. a. Sketch the digraph. b. Find the a
How sparse matrix stored in the memory of a computer?
Explain the Assertions in Ruby Ruby offers no support for assertions whatever. Moreover, because it's weakly typed, Ruby doesn't even enforce rudimentary type checking on opera
what is an algorithms
Read the scenario (Pickerings Properties). (a) List the functions of the system, as perceived by an external user. (b) List the external entities. Note that because we are mo
If quicksort is so quick, why bother with anything else? If bubble sort is so bad, why even mention it? For that matter, why are there so many sorting algorithms? Your mission (sho
1. Give both a high-level algorithm and an implementation (\bubble diagram") of a Turing machine for the language in Exercise 3.8 (b) on page 160. Use the ' notation to show the co
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