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Question:
(a)
(i) Using examples from the case study or otherwise, explain the following concepts:
• Encapsulation • Specialization • Polymorphism
(ii) Discuss the advantages of the above concepts with respect to software development.
(b) Using a diagram, define the phases of the Unified Development Process. Describe, briefly, the activities and deliverables of each phase.
(c) Briefly describe how the CRC (Class-Responsibility-Collaboration) index card approach may be used in Object Oriented Analysis. List two advantages and two disadvantages of using CRC in systems analysis.
What is Software configuration management? ans)Software Configuration Management (SCM) is the control and the recording of alter that are made to the software and documentation
This case study looks at the requirements for an information system to manage the organisation of an international academic conference. An academic conference consists of presenta
Importance of Software Engineering As the application domains of software are becoming complicated and design of big software without a systematic method is virtually impossib
What are the advantages of horizontal partitioning? i. Software is must be easy to check. ii. Software is handy to maintain. iii. Create fewer side effects. iv. Softwa
Explain the concept of Decision Tables Decision table models complex logic into precise yet compact way. A decision table lists causes and effects in a matrix. Every column
Q. Write short notes on Quick-fix Model? Quick-fix Model: This is the simplest model utilized for the maintenance of the software. In this model modification at the code level
What are the advantage and disadvantage of SRS?
Q. What is Inheritance? Inheritance:- Inheritance is defined as the property of objects by which instances of a class can have access to data and programs contained in a previ
Define Data objects, attributes & relationship. Data object: Representation of any collective information that must be understood by software. It can be any external entity.
What things will you remember when making an interface? - A class's interface must be sensible enough. It should act the way user expects it to. - It must be designed from t
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