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Explain Client/Server Networking Model.
A networking model where one or more powerful computers (servers) give the dissimilar network services and all other user's computers (clients) access those services to perform user's tasks is called as client/server networking model. Client-server networking model became popular in the late 1980s and early 1990s as many applications were migrated from centralized minicomputers and mainframes to networks of personal computers.
An Internet address (IP address) is a unique 32-bit binary number given to a host and used for all interaction with the host. Each packet transmit across an Internet contains the 3
Large data packets result in fewer load because a smaller part of the packet is used for header information. Optimum networks use 4kB data packets or larger. Large data packets
Prepare the Network Cable a network that is similar to the one in the topology diagram. You can use any current switch in your lab as long as it has the needed interfaces
Q. Illustrate TCP – bytes and segments? TCP - bytes & segments TCP at the sending site collects bytes into a packet called a segment TCP adds a header to each se
Questions: A signal of amplitude 10 mV is fed to the amplifier in the figure. What is the amplitude of the voltage at the output from the amplifier?
Q. Show the Security Policy as well Integrated Security ? Security policy is on paper statement describing what assets are to be protected and why who is responsible and which
Classification of Access Networks Access networks can loosely be classified into three categories 1. Residential Access 2. Company Access 3. Wireless Access
One of the key roles of a System/Network Administrator is to monitor log files. This usually requires helper scripts (i.e. Perl programs) so a summary of large log files can be qui
INTERNETWORKING - TCP/IP 1. State the following terminologies: a) Node b) Router c) Host d) Subnet e) Network 2. What do you understand by IEEE 802 Local Area network 3.
Q. What is Retransmission timer? Retransmission timer if an ACK is received previous to the timer goes off - destroy the timer if the timer goes off before ACK a
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