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Explain Chaining to Handle Collision
Chaining: One easy scheme is to chain all collisions in lists attached to the suitable slot. This permits an unlimited number of collisions to be handled and doesn't need a priori knowledge of how many elements are consisted of in the collection. The tradeoff is similar like with linked lists versus array implementations of collections: linked list overhead in space and for a lesser extent, in time.
Linked list allocation: At this time the blocks are stored using linked lists. The block size require not be the same. Thus internal fragmentation is avoided. Consider
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