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Question 1 Write a program that accepts a 3x3 matrix from the user and finds the transpose of it
Question 2 Explain Brief about class and objects. Also describe friend functions and friend classes
Question 3 Implement a class stack which simulates the operations of the stack allowing LIFO operations. As well implement push and pop operations for the stack
Question 4 Explain the concept of virtual function. Describe the role of polymorphism in OOPS
Question 5 How are static members declared within a template class? Explain with an example
Question 6 Name and describe the STL components. Also explain the two basic exception handling models
Debug the following program to calculate N! #include using namespace std; main() { int N, factorial=1; cout cin >> N;
Ask queCreate an object oriented application with C# that computes the area of a rectangle, and the area and the volume of a cuboid. Based on the inheritance concept, create a bas
Define hash functions. Explain the Division method, Mid square method and Folding method of hash functions.
A: No. Syntax wise it is permitted. But then the function is no longer Inline. Since the compiler will never know how deep the recursion is at compilation time.
Syntax rules for writing a destructor function Its name is the similar as that of the class to which it belongs, except that the first character of the name is the symbol t
Incomplete types refer to pointers in which there is no availability of the execution of the referenced location or it points to some location whose value is not available for modi
(a) Verify the values of the resistors with the following colour coding: (i) red-red-orange-silver (ii) orange-orange-black-blue-green (b) What is the value of a resistor
Ravi is a newbie to the programming and while learning the programming language he came to know the following rules:
In the final project assignment you are asked to develop an OOP C++ class hierarchy for derivative pricing, using the binomial tree and Black-Scholes option pricing methods. You wi
A: Use references when you can use, and use pointers when you have to. References are generally preferred over pointers whenever you don't require "reseating". Usually this mean
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