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Explain about the Computer animation
Computer animation is the art of creating moving images by computer software and hardware.
For 3D animation, objects are designed on a computer and a 3D skeleton is produced. Limbs, eyes, mouth etc. are moved by animator using key frames (These define the start and end point of a smooth transition to make animation as realistic as possible).
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
How we create virtual reality images for use on a computer system When a virtual tour of, for instance, a house is shown on a website the images need to be first created and th
Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an
Resolution Graphic demonstrations are utilized in presentations to assist convey a concept or express a mood, two kinds of demonstrations graphics are: Vector, and B
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
Exceptional cases - Orthographic Projection 1) We have an Orthographic projection, if f=0, then cot (β) =0 that is β=90 0 . 2) β =cot-1 (1)=450 and this Oblique projec
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
Raster Scan Display Device - types of refresh monitors Now day screen display is also based on Cathode ray Tube technology, except that in place of displaying the picture tra
Important point about the De casteljeau algorithm 1) Bezier Curve: P (u) = ................ (1) Here B n,i (u) = n c i u i (1 - u) n-i ..
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