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Explain about the Computer animation
Computer animation is the art of creating moving images by computer software and hardware.
For 3D animation, objects are designed on a computer and a 3D skeleton is produced. Limbs, eyes, mouth etc. are moved by animator using key frames (These define the start and end point of a smooth transition to make animation as realistic as possible).
2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.
Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods? Solution : In depth buffer algorithm every pixel location on the
File Formats that are used for Bitmap Data Bitmap data can be saved in a wide variety of file formats are: • BMP: restricted file format that is not appropriate for use in
Computer Animation The term Animation is derived from 'animate' that literally means 'to give life to', 'Animating' a thing implies to impart movement to something that can't m
Input and Hardcopy Devices This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca
Objectives of Curves and surfaces - modeling and rendering After going through the section, you should be capable to: Implement the methods utilized to represent a pol
Axis of Rotation - Construction of a solid with a translational sweep Figure: (a) Figure (b)
Question : (a) What do you meant by "solo a layer " in Adobe After Effects. Explain briefly how would you perform it. (b) Briefly explain the importance of an adjustment lay
GIF File Compression The Graphic Interchange Format file format utilizes a relatively basic form of file compression which squeezes out inefficiencies within the data storage w
Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm
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