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Explain about the Computer animation
Computer animation is the art of creating moving images by computer software and hardware.
For 3D animation, objects are designed on a computer and a 3D skeleton is produced. Limbs, eyes, mouth etc. are moved by animator using key frames (These define the start and end point of a smooth transition to make animation as realistic as possible).
Important points about the Surface of Revolution a) if a point on base curve is given by parametric form, that are: (x(u), y(u), z(u)) so surface of revolution regarding to th
Film Recorders - graphics hardware It is a graphical output device for transferring digital images to photographic films. The easiest film recorders classically work through
B-spline curves are piecewise smooth polynomial curves. B-spline curves are defined over an interval which has been partitioned into sub-intervals. On each subinterval B-sp
What is scan line algorithm? One way to fill the polygon is to apply the inside test. I.e. to check whether the pixel is inside the polygon or outside the polygon and then hig
Alias Wavefront - Softwares for Computer Animation Alias is one of the highest computer animation packages out there. Alias was formed by the company which used to be Alias, a
Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such co
Assumption regarding to the Digital Differential Analyzer Algorithm The line generation by DDA is discussed merely for the first Quadrant, whether the line lies in the other q
Image Editing Tools These are specializing and influential tools for enhancing and re-touching existing bit-mapped images. Such applications also give several of the features a
Anti- aliasing: Most aliasing artifacts, when appear in a static image at a moderate resolution, are often tolerable, and in many cases, negligible. However, they can have a signi
Write a polygon clipping algorithm to clip a polygon against rectangular clipping are. Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular cl
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