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Explain about the Computer animation
Computer animation is the art of creating moving images by computer software and hardware.
For 3D animation, objects are designed on a computer and a 3D skeleton is produced. Limbs, eyes, mouth etc. are moved by animator using key frames (These define the start and end point of a smooth transition to make animation as realistic as possible).
Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection
Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to
3D Primitive and Composite Transformations Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformati
find out points to the given control points
Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv
Remember in polygonalization of the surface, following rules must be followed. Any two polygons (i) share a common edge, (ii) Share a common vertext, (iii) Arc disj
Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in
Applications Research in computer graphics has a wide range of application as well as both photorealistic and non-photorealistic image synthesis, image-based rendering and mod
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
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