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Explain about Computer architecture
Computer architecture is the conceptual design and fundamental operational structure of a computer system. It is a blueprint and functional explanation of requirements and design executions for the various parts of a computer, focusing largely on the way by which the central processing unit (CPU) performs internally and accesses addresses in memory. It may also be explained as the science and art of selecting and interconnecting hardware components to make computers that meet functional, performance and cost goals.
Q. Limitation identified in Amdahls law? There is one main limitation identified in Amdahl's law. As said by Amdahl's law workload or problem size is forever fixed as well as n
This covers a number of game playing methods, notably checkers and backgammon because so much good research has been completed on these problems and because so many different metho
Q. Example of asymptotic notations? The function f (n) belongs to the set (g(n)) if there exists positive constants c such that for satisfactorily large values of n we have 0
Q. What do you mean by Resolution? Resolution is parameter which defines possible sharpness or clarity of a video image. Resolution is defined as number of pixels which make u
The Stack A procedure call is supported by a stack. So let's discuss stack in assembly. Stacks are 'Last In First Out' data structures and are used for storing return addresses
W To date we have discussed elementary high level language programming and low level assembler programming, one of the benefits of C is the integration of both , this requires a re
Q. Sequence of micro -operations to perform a specific function? A digital system executes a sequence of micro-operations on data stored in registers or memory. Specific sequen
Explanation:- In functional testing, you require to confirm that the objects in the application-under-test look and work as designed from build to build. To accomplish this, yo
What are the factors determine the control signals? Contents of the control step counter Contents of the instruction register Contents of the condition code flag
A socket is one end-point of a two-way communication link among two programs running on the network. Socket classes are used to show the connection among a client program and a ser
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