Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Example of the horizon problem:
It is also worth bearing in mind the horizon problem, however a game-playing agent cannot see much far satisfactory into the search space. Now if we take an example of the horizon problem given in Russell and Norvig is a case of promoting a pawn to a queen in chess. In the board state we notice, it is ordinary they can present, this can be forestalled for a optimistic number of moves. However, to just with a cutoff search at a certain depth, this is almost inevitability cannot be noticed until it too late. Now it is likely that there the agent trying to forestall the move on this would have been improved off doing something else with the moves it had offered.
In the card game example above, game states are collections of cards, now then a possible evaluation function would be to add up the card values and take which is, if it was an even number, but score it as zero if the sum is an odd number. So then this type of evaluation function matches exactly with the authentic scores in goal states, where it is considered like not a good idea. Imagine the cards dealt were: 10, 3, 7 and 9. But if player one was forced to cutoff the search after only the first card choice in alternative, so after then the cards would score: 10, 0, 0 and 0 respectively. Just because player one would choose card 10, which would be disastrous, as in this will inevitably lead to player one losing such game by atleast twelve points. However if we scale the game up to choosing cards from 40 rather than 4, we can diagnose that if there a very sophisticated heuristic involving the cards vanished unchosen would be a best idea.
What is refactoring? Refactoring is explained as the changes to the internal structure of software to improve its design without changing its external functionality. It is an e
Hierarchy Hierarchy is a process of ranking or ordering of abstraction. Hierarchy is decided by the help of 'divide and conquer' principle. Complex objects can be described
Value Value is the relative amount of light and darkness in an image or a particular colour within an image. Value is also known as Tone and refers to the way the artist has re
Q. Illustrate Characteristic tables of flip-flops? Excitation Tables Characteristic tables of flip-flops present the subsequent state when inputs and present state are kno
A random variable (X) is modelled as an exponentially distributed with mean 30 units. Simulate N = 50 samples from this distribution, and every sample must have m = 20 simulated va
Explain Elimination of common sub expression during code optimization An optimizing transformation is a regulation for rewriting a segment of a program to enhance its execution
Magnify a triangle with vertices A = (0,0), B = (3,3) and C = (6,4) to twice its size in such a way that A remains in its original position.
Q. What is Synchronous message passing? In Synchronous message passing is executed on synchronous communication network. In that case sender and receiver processes should be
Give example of Real time (transaction) processing Using this illustration of booking seats on a flight, below sequence of events would occur: - Customer/travel agent conta
Q. Example of arrays pointers? General form of declaration of array in Fortran 90 is type, DIMENSION(bound) [,attr] :: name E.g. the declaration INTEGER, D
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd