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Example of Core objects:
The one core graphics object is a line that is also what the plot function produces. Here is an illustration of generating a line object, altering some properties, and saving the handle in a variable hl:
>> x = -2*pi: 1/5 : 2*pi;
>> y = sin(x);
>> hl = line(x,y,'LineWidth', 3, 'Color', [0.5 0.5 0.5])
hl =
159.0405
As shown in figure below, this draws a reasonably thick grey line for the sin function. As the handle will be valid as long as the Figure Window is not closed. A few of the properties of this object are as shown below:
>> get(hl)
Color = [0.5 0.5 0.5]
EraseMode = normal
LineStyle = -
LineWidth = [3]
Marker = none
MarkerSize = [6]
t = auto
MarkerFaceColor = none
XData = [ (1 by 63) double array]
YData = [ (1 by 63) double array]
ZData = []
etc.
Illustration of Indexing: Though, rather than of creating the index vector manually as shown here, the process to initialize the index vector is use to a sort function. The al
Illustration of Customizing plots: Illustration, the bar and barh functions by the default place a width of 0.8 between bars. Whenever called as bar(x,y), the width of 0.8 is
Advanced File Input and Output: In that section, we saw how to read the values entered by user using the input as well as the output functions disp and fprintf, that shows inf
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Debugging Techniques: Any error in the computer program is called a bug. This word is thought to date back to the 1940s, whenever a problem with an early computer was found to
Program of Persistent variables: The program below elaborates this. The script calls a function func1 that initializes a variable count to 0, then increment it, and print the
Determine sequence weights for the sequences ACTA, ACTT, CGTT, and AGAT in problem 1 by using Thompson, Higgins, and Gibson method a) compute pairwise distances between sequences
Tracing: Sometimes, when a program has loops and/or selection statements and is not running properly, it is helpful in the debugging process to know exactly which statements h
Graphics objects: The objects involve graphics primitives like lines and text, and also the axes used to orient the objects. These objects are organized hierarchically, and the
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