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Enumerate the use of Data goggles- Virtual Reality
Data goggles/helmets - These use optical systems and display screens which send 3D images to the eyes. Motion sensors measure the orientation and position of the head; this information is sent back to a computer that enables it to adjust the image being sent to user. Data gloves, joysticks and suits containing sensors are all used to interface with a virtual reality system depending on application.
CAVE is a VR system that provides the illusion of 3D by projecting images on the walls and floor of a room. Participants wearing data goggles can enter the room and freely walk about. Sensors in goggles and in the room continually track participants' position and adjust images based on this information.
consider a mesh
pagemaker is a image editor
Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta
Education - applications for computer animation Currently, studies of subjects as Art, Physics, Maths, Chemistry, Biology, Engineering, Medicine, and Technology are fairly simp
Advantages of JPEG Images Huge compression ratios mean sooner download speeds. JPEG produces outstanding results for main photographs and complicated images. JPEG s
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
CRT - Cathode Ray Tube Electron gun is used to send an electron beam aimed at a particular point on the screen. Deflection system is used to make the beam strike the screen
Light Pen - input and output devices It is a pointing device. This has a light sensitive tip that is excited while the light is emitted and an illuminated point upon the disp
what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.
2-D Viewing and Clipping - Raster Graphics and Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware
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