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Enumerate the use of Data goggles- Virtual Reality
Data goggles/helmets - These use optical systems and display screens which send 3D images to the eyes. Motion sensors measure the orientation and position of the head; this information is sent back to a computer that enables it to adjust the image being sent to user. Data gloves, joysticks and suits containing sensors are all used to interface with a virtual reality system depending on application.
CAVE is a VR system that provides the illusion of 3D by projecting images on the walls and floor of a room. Participants wearing data goggles can enter the room and freely walk about. Sensors in goggles and in the room continually track participants' position and adjust images based on this information.
Definitions of Hypertext A manner of presenting information online along with links among one piece of information and the other. These links are termed as hypertext links
Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t
Write a C-code that plots an object on the window and on the user's click of mouse on the window, the object starts rotating continuously until the user presses the mouse again.
Characteristics of Bitmap Data: Bitmap data can take up many rooms. A CMYK A-4 size picture which is optimized for medium quality printing (150 lpi) takes up 40 Mage Bytes. Compre
Image Space Approach -Approaches for visible surface determination The initial approach as image-space, determines that of n objects in the scene is visible at every pixel in
Containment Test - visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The
difference between gl,glu and glut
Combined consequence of ambient and diffused reflection At this time the resulting intensity I will be the total sum of the intensities in case 8.3.2 and 8.3.3 we find that:
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
identify a sphere along with a light source above it; hence its lower half will not be illuminated. In practice in a actual scene this lower half would be partially illuminated thr
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