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Entertainment - Applications For Computer Animation
Advertising, Games, Film, Video, Television, Multimedia are various of the entertainment fields wherein computer animation has broad contribution, the topic is self explanatory like you all are exposed to the usage of animation in fields by your day to day life programs on televisions or on computers and so on.
1. For the polygon shown in Figure on the next page, how many times will the vertex V 1 appear in the set of intersection points for the scan line passing through that point? How
Intersection Test - Visible Surface Detection Test: It called Intersection Test also: we go for intersection test, if Min-max test fails. Now we take each edge individually
What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su
Engineering: CAD has always been an imperative tool in industry. For illustration in automobile design, CAD could be utilized to model a car. Although with the advent of computer
Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at
Question : (a) With the help of illustrations, briefly describe the influence of the following style on layout and typographic design: (i) Bauhaus (ii) Avant Garde (iii)
Shading - Polygon Rendering and Ray Tracing Methods When one thing is under the exposure of light, so the rays of light are distributed over the surface and there the distribu
Obtain an MRI image using the Open Source internet resources. i. Read the image into Scilab ii. Plot the image iii. Covert it into grayscale image and plot it iv. Find/
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