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DV Encoder Types: While DV is captured in a computer this is stored in an AVI file, that is Microsoft's standard file format used for video files. Video support in Windows is provided through DirectShow, a high performance 32 bit interface.
Digital video can be saved in two formats, DV Encoder Type 1 and DV Encoder Type 2.
Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa
Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute
Sound Editing Programs; Sound editing tools for both digitized and MIDI sound; by that you see music and also hear it. Through drawing a representation of a sound in fine growths,
Scan Line Polygon Fill Algorithm - Raster Graphics In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel
What is bitmap and what is pixmap? The frame buffer used in the black and white system is called as bitmap which take one bit per pixel. For systems with many bits per pixel,
Hypermedia: it is a superset of hypertext. Hypermedia documents comprise links not only to the other pieces of text, although also to other forms of media: sounds and images and m
Explain the working of Animators Animators want to create a human image that moves and interacts with its background in such a way that viewers can't tell if a specific scene i
After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi
Explain the differences among a general graphics system designed for a programmer and one designed for a specific application, such as architectural design? Basically, package
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
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