Draw the letters s, p, r or u by using multiple bézier curve, Computer Graphics

Assignment Help:

Draw the letters S, P, R or U of English alphabet using multiple Bézier curves. 

A complete code for plotting Bezier curves is given previously. There in the code, control points for the Bézier curves are taken using mouse input.  Plot Bézier curves by first identifying the control points of the curve and then storing them in an array.  Always employ curves of same degree for plotting different parts of the alphabet letter.  In the following code, character  P  is generated using only quadratic Bézier curves. Straight line segments are also generated using a quadratic Bézier curve by choosing the control points on a straight line. 

/* Create the character P using multiple Bezier curves*/

#include

#include

#include  

#define n 2 //Uniform degree of all Bezier curves 

int ww=640,wh = 480; //Window Size

int OUT_CURVES = 18; //Counter for curves in outer boundary

int IN_CURVES=12; // Counter for curves in inner boundary

//Coordinates of control points for outer curves

int Px_Out[21]={90, 120, 160, 180, 180, 180, 180, 180, 160,

140, 120, 120,120, 120, 140, 140,140, 120, 90, 90, 90};

int Py_Out[21]={100, 100, 100, 100, 120, 140, 160, 180, 180,

180, 180, 230,230,240,240, 250, 260, 260, 260, 200,100};

//Coordinates of control points for inner curves

int Px_In[15]={120, 130, 140, 160, 160, 160, 160,

160,160,160,130,120,120,120,120};

int Py_In[15]={120, 120, 120, 120, 130, 140,

140,145,150,160,160,160,160,130,120};  

void myInit(){

    glClearColor(0.0,0.0,0.0,0.0);

    glColor3f(0.0,1.0,0.0);

    glPointSize(4.0); //Select point size 

    gluOrtho2D(0.0,640.0,0.0,480.0); 

    //For setting the clipping areas  

} //Initialize    

//Point plotting    

//Computing factorial of a number k

int factorial(int k) {

 int fact=1,i;

 for(i=1;i<=k;i++)

 fact=fact*i;

 return fact; }  

/* Draw a bezier curve with control points (x[i],y[i]),

i=0,..., n */

void drawBezier(int x[n+1], int y[n+1]) {

 double P_x,P_y;

 glColor3f(1.0,1.0,1.0); //Set drawing colour for curve

 for( double t=0.0;t<=1.0;t+=0.01){

  P_x=0.0; 

  P_y=0.0;

 glBegin(GL_POINTS); //Draw point (P_x,P_y) on the curve 

for( int i=0;i<=n;i++) {

 int cni=factorial(n)/(factorial(n-i)*factorial(i));

 P_x = P_x+(double)(x[i]*cni)*pow(1 - t,n-i)*pow(t,i); 

 P_y = P_y+(double)(y[i]*cni)*pow(1 - t,n-i)*pow(t,i); 

   }

 

   glVertex2f(P_x,wh -P_y); 

   }

 glEnd();

glFlush(); }

 

//Draw character P using Bezier curves

void Bezier()

{

 int Control_x[3], Control_y[3];

 //Outer Boundary curves 

 for (int j=0;j<=OUT_CURVES; j+=2){

  Control_x[0]=Px_Out[j];

  Control_y[0]=Py_Out[j];

  Control_x[1]=Px_Out[j+1];

  Control_y[1]=Py_Out[j+1];

  Control_x[2]=Px_Out[j+2];

  Control_y[2]=Py_Out[j+2];

 drawBezier(Control_x, Control_y);

 }

 //Inner Boundary curves

 for (int j=0;j<=IN_CURVES; j+=2){

  Control_x[0]=Px_In[j];

  Control_y[0]=Py_In[j];

  Control_x[1]=Px_In[j+1];

  Control_y[1]=Py_In[j+1];

  Control_x[2]=Px_In[j+2];

  Control_y[2]=Py_In[j+2];

 drawBezier(Control_x, Control_y);

 }

 glFlush();

}

//Draw character P on a mouse click

void myMouse(int button, int state, int x, int y) { 

 if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {      

  Bezier();

  glFlush();} 

}

void myDisplay() {

    glClear(GL_COLOR_BUFFER_BIT);

 //Bezier();

    glFlush();

}

int main() {

    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);

    glutInitWindowSize(ww,wh);

    glutInitWindowPosition(200,200);

    glutCreateWindow("Bezier curves");

    glutMouseFunc(myMouse);

    glutDisplayFunc(myDisplay);

    myInit();

    glutMainLoop();

 return 0;

}

 Other characters R,S,U can be similarly plotted using appropriate coordinates of the control points.


Related Discussions:- Draw the letters s, p, r or u by using multiple bézier curve

Arithmetic mean filter, QUESTION (a) Describe the following Mean Filter...

QUESTION (a) Describe the following Mean Filters used as Noise Reduction filters: 1. Arithmetic Mean Filter. 2. Geometric Mean Filer. 3. Harmonic Mean Filter. You a

Military-applications for computer animation, Military: In order to enter ...

Military: In order to enter the military, one has to go by various training. Depending upon whether you want to be in the army, navy or the marines, you may be working along with

Important points for windowing transformations, Important Points for Window...

Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi

How to use illumination model to calculate vertex intensity, How to utilize...

How to utilize illumination model to calculate vertex intensity: For such we interpolate intensities beside the polygon edges, for all scan line the intensity at the intersecti

Important point about the de casteljeau algorithm, Important point about th...

Important point about the De casteljeau algorithm 1)      Bezier Curve: P (u) =    ................     (1) Here B n,i (u) = n c i u i (1 - u) n-i        ..

Three sub-fields of computer simulation, Three Sub-Fields of Computer Simul...

Three Sub-Fields of Computer Simulation Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virt

Numerically-controlled machines - cad and cam, Numerically-Controlled Machi...

Numerically-Controlled Machines: Prior to the development of Computer-aided design, the manufacturing world adopted elements controlled through numbers and letters to fi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd