Draw the letters s, p, r or u by using multiple bézier curve, Computer Graphics

Assignment Help:

Draw the letters S, P, R or U of English alphabet using multiple Bézier curves. 

A complete code for plotting Bezier curves is given previously. There in the code, control points for the Bézier curves are taken using mouse input.  Plot Bézier curves by first identifying the control points of the curve and then storing them in an array.  Always employ curves of same degree for plotting different parts of the alphabet letter.  In the following code, character  P  is generated using only quadratic Bézier curves. Straight line segments are also generated using a quadratic Bézier curve by choosing the control points on a straight line. 

/* Create the character P using multiple Bezier curves*/

#include

#include

#include  

#define n 2 //Uniform degree of all Bezier curves 

int ww=640,wh = 480; //Window Size

int OUT_CURVES = 18; //Counter for curves in outer boundary

int IN_CURVES=12; // Counter for curves in inner boundary

//Coordinates of control points for outer curves

int Px_Out[21]={90, 120, 160, 180, 180, 180, 180, 180, 160,

140, 120, 120,120, 120, 140, 140,140, 120, 90, 90, 90};

int Py_Out[21]={100, 100, 100, 100, 120, 140, 160, 180, 180,

180, 180, 230,230,240,240, 250, 260, 260, 260, 200,100};

//Coordinates of control points for inner curves

int Px_In[15]={120, 130, 140, 160, 160, 160, 160,

160,160,160,130,120,120,120,120};

int Py_In[15]={120, 120, 120, 120, 130, 140,

140,145,150,160,160,160,160,130,120};  

void myInit(){

    glClearColor(0.0,0.0,0.0,0.0);

    glColor3f(0.0,1.0,0.0);

    glPointSize(4.0); //Select point size 

    gluOrtho2D(0.0,640.0,0.0,480.0); 

    //For setting the clipping areas  

} //Initialize    

//Point plotting    

//Computing factorial of a number k

int factorial(int k) {

 int fact=1,i;

 for(i=1;i<=k;i++)

 fact=fact*i;

 return fact; }  

/* Draw a bezier curve with control points (x[i],y[i]),

i=0,..., n */

void drawBezier(int x[n+1], int y[n+1]) {

 double P_x,P_y;

 glColor3f(1.0,1.0,1.0); //Set drawing colour for curve

 for( double t=0.0;t<=1.0;t+=0.01){

  P_x=0.0; 

  P_y=0.0;

 glBegin(GL_POINTS); //Draw point (P_x,P_y) on the curve 

for( int i=0;i<=n;i++) {

 int cni=factorial(n)/(factorial(n-i)*factorial(i));

 P_x = P_x+(double)(x[i]*cni)*pow(1 - t,n-i)*pow(t,i); 

 P_y = P_y+(double)(y[i]*cni)*pow(1 - t,n-i)*pow(t,i); 

   }

 

   glVertex2f(P_x,wh -P_y); 

   }

 glEnd();

glFlush(); }

 

//Draw character P using Bezier curves

void Bezier()

{

 int Control_x[3], Control_y[3];

 //Outer Boundary curves 

 for (int j=0;j<=OUT_CURVES; j+=2){

  Control_x[0]=Px_Out[j];

  Control_y[0]=Py_Out[j];

  Control_x[1]=Px_Out[j+1];

  Control_y[1]=Py_Out[j+1];

  Control_x[2]=Px_Out[j+2];

  Control_y[2]=Py_Out[j+2];

 drawBezier(Control_x, Control_y);

 }

 //Inner Boundary curves

 for (int j=0;j<=IN_CURVES; j+=2){

  Control_x[0]=Px_In[j];

  Control_y[0]=Py_In[j];

  Control_x[1]=Px_In[j+1];

  Control_y[1]=Py_In[j+1];

  Control_x[2]=Px_In[j+2];

  Control_y[2]=Py_In[j+2];

 drawBezier(Control_x, Control_y);

 }

 glFlush();

}

//Draw character P on a mouse click

void myMouse(int button, int state, int x, int y) { 

 if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {      

  Bezier();

  glFlush();} 

}

void myDisplay() {

    glClear(GL_COLOR_BUFFER_BIT);

 //Bezier();

    glFlush();

}

int main() {

    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);

    glutInitWindowSize(ww,wh);

    glutInitWindowPosition(200,200);

    glutCreateWindow("Bezier curves");

    glutMouseFunc(myMouse);

    glutDisplayFunc(myDisplay);

    myInit();

    glutMainLoop();

 return 0;

}

 Other characters R,S,U can be similarly plotted using appropriate coordinates of the control points.


Related Discussions:- Draw the letters s, p, r or u by using multiple bézier curve

Types of bitmap images, Types of Bitmap Images Bitmap images can includ...

Types of Bitmap Images Bitmap images can include any number of colours but we distinguish among four main categories as: 1)      Line-art: These are images that include

Which main components are needed for computer graphics, Can you tell which ...

Can you tell which main components (hardware and software) are needed for computer graphics? Besides the computer, some special devices and software may be needed especially fo

Distinguish between uniform scaling and differential scaling, Distinguish b...

Distinguish between uniform scaling and differential scaling?  When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain

Non trivial case of cohen sutherland line clippings, Non Trivial Case of co...

Non Trivial Case of cohen sutherland line clippings Case: assume for the line segment PQ, both the trivial rejection and acceptance tests failed (that is, Case 1 and Case 2

What is the use of control points, What is the use of control points?  ...

What is the use of control points?  Spline curve can be specified by giving a set of coordinate positions known as control points, which shows the general shape of the curve, c

Bresenham line generation algorithm for positive slope, Bresenham Line Gene...

Bresenham Line Generation Algorithm for Positive Slope (BLD algorithm for positive slope (0 - If slope is negative then utilize reflection transformation to transform the

Design a graphical user interface, 1. Implement proper exception handling m...

1. Implement proper exception handling mechanism for this application. 2. Display all data a. Search specific data (depending of the user selection, your application should e

Transformation, Define transformation. Explain all basic transformation

Define transformation. Explain all basic transformation

Define the term avatars- animation, Define the term Avatars- Animation ...

Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D

Computer simulation - computer aided design, Computer simulation - Computer...

Computer simulation - Computer Aided Design Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digit

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd