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The most common type of non-volatile memory is the ROM device. This device is read only and the data is masked into the chip during manufacture. Variations of the ROM are one off programmable ones (PROM), erasable ones (EPROM) using UV light, electrical erasable ones (EEPROM). These devices allow the user to blow them with programs and re-program if incorrect. As engineers we will often use the EPROM version, the pinning details are shown below
The internal structure of the EPROM is similar the SRAM, but does not require a write pin; it employs light sensitive fuses to hold the data.
The actual device has a window in it, this enables the device to be cleaned using UV light, usually this window is covered up to prevent slow eraser by normal light.
System Analysis & Design 1. Describe attributes, properties, and characteristics of system. 2. What do you mean by Organizational Aspects of System Life Cycles? Explain.
Trunks are the lines that run between (A) subscribers and exchange (B) switching system and power plant (C) Local Area Network (D) switching syste
Question: (a) (i) Explain what do you understand by Client/server architecture? (ii) List and briefly describe 3 types of Client/server architecture. (b) The most impo
C provides a wide range of variable types. Normal 0 false false false EN-IN X-NONE X-NONE MicrosoftInternetExplorer4
Q. Describe the Limitation of FAT16? DOS designers decided to use clusters with as a minimum four sectors in them (so a cluster size of at least 2KB) for all FAT16 hard disks.
what is penetration technique
What are the central interfaces of the R/3 system? There are three central interfaces:- Presentation Interface. Database Interface. Operating system Interface.
Explain the Reference Count The system relates a reference count along with each memory area to point out the number of its active users. This number is incremented while a us
Q. Make a generalized program that accepts a number & base, convert it into the given base. Perform necessary validations.
How many address bits are required to represent 4K memory ? Ans. 12 address bits are required for representing 4K memory, as 4K = 2 2 x 2 10 = 2 12 Therefore 1K = 1024
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