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Discuss in detail about rendering
Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for example Toy Story used over 700 avars(1 avar = position of every feature e.g. mouth). Successive sets of avars control all movement of animated character. Once stick model is moving in required way, avars are incorporated into full wire frame models. Ultimately, surfaces are added requiring a process known as rendering (i.e. turned into a realistic image).
basic video controller operations
Q. Why are all resolutions in ratio of 4:3? The bad news is that almost every monitor can only display upto a maximum of 262,144 colours (i.e. 18 bits/pixel Colour Depth). The
Categories of Parallel Projection Parallel projection can be categorized as per to the angle which the direction of projection makes along with the projection plane. For illu
what is curve clipping
Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry
Write a C program which takes points as input from mouse clicks (left button) and then performs an action. Apply your program to generate a closed polygon as follows: Every time a
Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre
Put the system of a geometric data table for a 3d rectangle. Solution : Vertex Table Edge Table Polygon Surface Table
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