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Discuss in detail about rendering
Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for example Toy Story used over 700 avars(1 avar = position of every feature e.g. mouth). Successive sets of avars control all movement of animated character. Once stick model is moving in required way, avars are incorporated into full wire frame models. Ultimately, surfaces are added requiring a process known as rendering (i.e. turned into a realistic image).
Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad
Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
what is normalization transformation?why is it needed and important?give simple example also.
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
Applications that can handle Bitmap Data Hundreds of applications are there in the market which can be used to modify or make bitmap data. For illustration: Adobe Photo Shop, C
Question 1 Explain the fundamental steps in digital image processing 2 Explain the terms reflection, complement and Translation with example diagrams 3 Explain about Imag
what do you means by bresenham s him algorithm
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
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