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Discuss in detail about rendering
Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for example Toy Story used over 700 avars(1 avar = position of every feature e.g. mouth). Successive sets of avars control all movement of animated character. Once stick model is moving in required way, avars are incorporated into full wire frame models. Ultimately, surfaces are added requiring a process known as rendering (i.e. turned into a realistic image).
Applications that can handle Bitmap Data Hundreds of applications are there in the market which can be used to modify or make bitmap data. For illustration: Adobe Photo Shop, C
AVI CODEC Formats: Various AVI file formats other than the DV Types 1 and 2 formats are there discussed earlier. All such the other formats involve the utilization of Compressor o
What is riged body transformation matrix? Show that the composition lf two rotation is additive by concatenating the matrix representation of r (theta 2 ) = R (theta1 + theta 2 ) t
A 2D geometric shape is rotated about a point with coordinates (1,2) by 90° in a clockwise direction. Then, the shape is scaled about the same point in the x-coordinate by 2 tim
Distinguish between window port & view port? A portion of a picture that is to be displayed by a window is called as window port. The display area of the part selected or the f
program for character generation in java?
General Perspective transformation w.r.t. an arbitrary center of projection Suppose here that the COP is at C(a,b,c), as demonstrated in Figure. By Figure, the vectors CP
QUESTION 1. Describe two methods for converting 16x9 widescreen movie to 4x3. 2. Explain clearly the difference between File Format and Codec. 3. What is a video transiti
Functioning of Input Devices Functioning of input devices-Keyboard, mouse, trackball and space ball, Joystick, data glove, digitizer, scanner, touch panel, light pen, voice sys
Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D
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