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Discuss in detail about rendering
Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for example Toy Story used over 700 avars(1 avar = position of every feature e.g. mouth). Successive sets of avars control all movement of animated character. Once stick model is moving in required way, avars are incorporated into full wire frame models. Ultimately, surfaces are added requiring a process known as rendering (i.e. turned into a realistic image).
Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods? Solution : In depth buffer algorithm every pixel location on the
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
Consider a Shiny Surface Along With Diffused Reflection coefficient Consider a shiny surface along with diffused reflection coefficient of 0.8 and ambient reflection coeffici
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
In this project, the image data set consists of 320 training images and 285 test images. Table 1 shows the image data set in details. In addition to the original images, th
1. If you perform a x-direction shear transformation and then a y-direction shear transformation, will the result be the same as the one which is obtained when it is simultaneous s
Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes
What is the advantages and disadvantages of reflection ?
Question 1: (a) Explain the term ‘Corporate Identity'. (b) Give four examples of what a Corporate Identity comprises of and briefly explain their uses. (c) You are an employe
difference between vecgen and breshnam algorithm
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