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Question:
(a) Differentiate between lossy and lossless compression.
(b) State the uses of the two compression standards MPEG-1 and MPEG-2.
(c) State three areas where multimedia in industrial training has become widespread.
(d) Using examples, explain what is meant by the following phrases.
(i) Multimedia is said to be personalised. (ii) Multimedia can never get tired.
(e) Write short notes on multimedia kiosks.
Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
Film - Applications for Computer Animation Computer animation has turn into regular and accepted in particular effects. Movies as "Jurassic Park", "Terminator 2: Judgment Day"
Applications that can handle Vector Data There are hundreds of applications under the market which can be used to modify or make vector data. In prepress: Adobe Illustrator, Ma
Associative Links: it is a link that is completely independent of the exact structure of the information. For illustration we have links depends on the meaning of various informat
What is shearing? The shearing transformation actually slants the object with the X direction or the Y direction as needed.ie; this transformation slants the shape of an obje
Question : (a) List and describe important aspects to take into consideration when looking at paper for print. (b) Describe clearly the meaning of the following words: I.
Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
Line Clipping Algorithm - Cohen Sutherland Algorithm Line is a series of endless number of points; here no two points contain space in among them. Hence, the above said inequa
Horizontal retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the left most point on the next horizontal line after refresh
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