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(i) Compiler and Interpreter: These are two types of language translators.
A compiler changes the source program (user-written program) into an object code (machine language by checking the whole program before implementation. If the program is error free, object program is formed and loaded into memory for execution. A compiler produces an error list of the program in one go and all have to be taken care even before the implementation of first statement begin. It takes less time for implementation.
An interpreter is also a language translator that translates and implements statements in the program one by one. It work on single statement at a time and if error free, implements the instruction before going to second instruction. Debugging is easier in interpreter as it is done in stages. An interpreter takes more time for implentation of a program as compared to a compiler.
What are the lists of signal available? Terminating and suspending method Physical circumstances Available for the Programmer Fault in power supply
How can it be achieved in designing e-cash based system? E-cash is essentially an online solution. The buyer must validate the coins by the issuer in order to get the purchase
Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve between two points can b
Q. Illustrate the working of Encoders? An Encoder performs reverse function of decoder. An encoder has 2n input lines and 'n' output line. Let's see 8 ×3 encoder that encodes 8
Assembly directives and pseudo-ops: Assembly directives are which instructions that executed by the assembler at assembly time, not by the CPU at run time. They can build the
Q. Show Division and multiplication operation? These operations can be represented as x + y = (N x × 2 Ex-Ey + N y ) × 2 Ey and x-y = (N x × 2 Ex-Ey -N y ) × 2 Ey
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Q. Show the Features of a typical floating-point representation? The features of a typical floating-point representation of 32 bits in above figure are: Left-most bit is
I/O devices need to be matched up to computer application. - Computer-aided design (graph plotters, large screens, etc.) - Virtual reality (data gloves, data goggles, etc.)
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