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Different types of Simulating Motion - Computer Animation
Here we discuss different ways of simulating motion as:
a. Zero Acceleration or Constant Speed
b. Non-Zero Accelerations
- Positive accelerations
- Negative accelerations or Decelerations
- Combination of accelerations
State the Areas of use of data goggles Entertainment Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian
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Scan line algorithm and seed fill algorithm Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cr
The hand-held pointer and tablet in the form of a stylus i.e. pen or puck can function one or more of these three functions: (i) For choosing positions on a drawing or on a men
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