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Different types of Simulating Motion - Computer Animation
Here we discuss different ways of simulating motion as:
a. Zero Acceleration or Constant Speed
b. Non-Zero Accelerations
- Positive accelerations
- Negative accelerations or Decelerations
- Combination of accelerations
2-D Viewing and Clipping - Raster Graphics and Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware
Introduction To Computer Graphics Early man employed drawings to communicate even before he learnt to communicate, write or count. Incidentally, these earliest hierogly
What is bitmap and what is pixmap? The frame buffer used in the black and white system is called as bitmap which take one bit per pixel. For systems with many bits per pixel,
Web-based Services: Commonly utilized software is: Protected Area Archive characteristics: Image display, roam, zoom and Image enhancement. Simple image processing.
what are the steps involved in 3D transformation
Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from
What is an axonometric orthographic projection and cabinet projection? The orthographic projection can show more than one face of an object. Such an orthographic projection i
Midpoint Circle Generation Algorithm Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra
Polygon Surfaces - Curves and Surfaces By Figure 1 and Figure 2 it is clear that it is possible to store description of objects as a set of surface polygons and similar i
determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.
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