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Question 1:
(a) Provide a clear explanation of what is ‘rigging' and its use?
(b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? What are the bones that are left as FK and what are those better defined as IK?
Question 2:
(a) What does a bouncing ball animation exercise teach us about timing in animation?
(b) What other principles of animation does a bouncing ball animation teach us?
There are 12 principles of animation. According to you, what are the four principles that an animator must never miss while animating a CG character? Your answer must list and contain descriptions of all four.
What is Graphics It is a term that refers to any computer device or program which makes a computer able of displaying and manipulating pictures. The name also refers to the im
Military: In order to enter the military, one has to go by various training. Depending upon whether you want to be in the army, navy or the marines, you may be working along with
2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.
Parallel source and Distributed light source a) Parallel source: this is to be noted that while point source is at an infinite distance then light rays are parallel and func
side-effect of scan-conversion
Role in Education and Training:- A multimedia presentation is an important way to introduce new concepts or described a new technology. Individuals determine it easy to understand
functions of valuator
What are the important properties of Bezier Curve? It requires only four control points It always passes by the first and last control points The curve lies enti
How avar values generate to get realistic movement There are numerous ways of generating avar values to get realistic movement. One way is to use markers on a real person (or w
Non-Zero Accelerations - Computer Animation This method of simulating the motion is fairly helpful introducing the realistic displays of speed changes, particularly at the sta
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