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Question 1:
(a) Provide a clear explanation of what is ‘rigging' and its use?
(b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? What are the bones that are left as FK and what are those better defined as IK?
Question 2:
(a) What does a bouncing ball animation exercise teach us about timing in animation?
(b) What other principles of animation does a bouncing ball animation teach us?
There are 12 principles of animation. According to you, what are the four principles that an animator must never miss while animating a CG character? Your answer must list and contain descriptions of all four.
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
Two-Point and Three-Point Perspective transformations The two-point perspective projection can be acquired by rotating about one of the principal axis only and projecting upon
Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w
Explain the 3d transformations
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
LCD - Liquid Crystal Display A liquid crystal display consists of two glass plates each containing a light polarizer. One glass plate contains vertical polarizer and the ot
Main Objectives of this connector is to allow full duplex communication between peripherals that uses such connector such PIC Demo board, ICD2 Debugger etc. The RS32 connector pin
Describe interactive model of computer graphics and application areas of interactive computer graphics.
In this programming assignment, you will animate and pose 3D articulated characters by implementing forward and inverse kinematic methods. You should be able to animate character j
what languge do computers speak
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