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Question:
(a) (i) Describe the purpose of comments when writing programs in Java.
(ii) Name the types of comments available and illustrate with simple examples.
(b) (i) What is the purpose of the ‘import' statement in Java programs?
(ii) With the help of an example show the syntax for importing one class from a package and all the classes from that package.
(c) (i) Describe the steps we need to write a Java application and to run the program. Also describe the tools required for each step.
(ii) Explain the difference between object declaration and object creation. Explain your answer with a suitable example.
(d) Write a Java application that accepts a person's weight and displays the number of calories the person needs in one day. A person needs 38 calories per Kg of body weight, so the formula would be
calories = bodyweight * 38;
Here you may use an input dialog from the class JOptionPane to request the user to enter the body weight and a message dialog to output the calories needed.
Relate Java with C/C++ Very similar C/C++ syntax, operators, etc. Core language is simpler than C++ -- no pointers, no operator overloading, and no multiple inheritance.
1. Unit tests :There are two popular processes to testing server-side classes: mock objects, which test classes by checking the server container, and in-container testing, which
Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b.
RMI parameters : Primitive types are given by value. 2. References to remote objects are given as remote references that allow the client process to call methods on the rem
i''m trying to make a code to make the simon says game and i can''t figure it outt
API consumer -This application should consume a third party API -You should use more than just one method of the API, I'd like to see at least 3 or 4 -Have some concept
any example of games that is created by java ?
Difference between Hash Map and Hash Table? The HashMap class is roughly equivalent to Hashtable, except that it is unsynchronized and allows nulls. (HashMap allows null values
Instructions Modify the program so that the computer will generate moves for the ‘O' player (it must continue to accept user input for ‘X'). A simple way to do this is to use a
A preconfigured JMS object (a resource manager connection factory or a destination) formed by an administrator for the use of JMS clients and placed in a JNDI namespace
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