Destructor , C/C++ Programming

Assignment Help:

How can I handle a destructor that fails? Need help please provide example also.


Related Discussions:- Destructor

Pointers, When declaring a variable of data type pointer, use the * in fron...

When declaring a variable of data type pointer, use the * in front of the variable name. These variables hold a memory location (like B45CDF), not an actual value like 30 or A:

Draw a picture using line - c program, Draw a picture using line: void...

Draw a picture using line: void main(void) {     int   driver = DETECT,mode;     int   x[10],y[10];     int   x_center = 360, y_center = 180, rad = 100;     int

Use of random function - c program , Use of random function: int main(...

Use of random function: int main(void) {    int i,j;         for(j=0;j       {      // randomize();       for(i=0;i                  printf("%d\n", ran

C program to demonstrate pointer to string, C program to demonstrate Pointe...

C program to demonstrate Pointer to string: void main() {                 int a;                 char str[]="hello how are you?",*ptr_str;                 ptr_str=&

Decompression of files compressed with LZW, The files are meteorological ra...

The files are meteorological radar data whose decompression is badly needed for relative study. Please contact Kathy Lee (Email: ; Cell phone: 0086 15701799056) or Mr. Zhu (Email:

String function examples, 1. De ne a function chomp :: String -> String tha...

1. De ne a function chomp :: String -> String that selects a run of repeated characters from the start of a string with the run being as long as possible. For example ch

Archie

2/13/2013 1:18:53 AM

Write a message to a log-_le. But do not throw an exception. The C++ rule is that you must never throw an exception from a destructor that is being called during the "stack unwinding" process of another exception. For example, if someone says throw Poo(), the stack will be unwound so all the stack frames between the throw Poo() and the } catch (Poo e) { will get popped. This is called stack unwinding. During stack unwinding, all the local objects in all those stack frames are destructed. If one of those destructors throws an exception (say it throws a Bar object), the C++ runtime system is in a no-win situation: should it ignore the Bar and end up in the} catch (Poo e) { where it was originally headed? Should it ignore the Poo and look for a} catch (Bare) {handler? There is no good answer:either choice loses information. So the C++ language guarantees that it will call terminate() at this point, and terminate() kills the process. Bang you''re dead.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd