Destructor , C/C++ Programming

Assignment Help:

How can I handle a destructor that fails? Need help please provide example also.


Related Discussions:- Destructor

Assesors, what are assessor. elaborate with clear easy diagrams

what are assessor. elaborate with clear easy diagrams

When is a template a better solution than a base class, When you are design...

When you are designing a generic class to have or otherwise manage objects of other types, when the format and behavior of those other types are unimportant to their containment or

Heating and thermodynamic, i want software to calculate heating or use ther...

i want software to calculate heating or use thermodynamic equation , pleas help me

Flowchart, create a flowchart that display the assume that there are 3 sect...

create a flowchart that display the assume that there are 3 section each student ?

C++, padovan string c++ program

padovan string c++ program

string to palindrome, A palindrome is a string that reads the same from b...

A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome

Define variable declaration in c++, Variable Declaration This declarati...

Variable Declaration This declaration of variables in the C language is permitted only in the starting of their block, prior to executable program statements. In C++ declaratio

How can one encourage his (older) compiler , Q: How can one encourage his (...

Q: How can one encourage his (older) compiler to check new to see automatically if it returns NULL?       A: His compiler eventually will. If he contain an old compiler wh

Archie

2/13/2013 1:18:53 AM

Write a message to a log-_le. But do not throw an exception. The C++ rule is that you must never throw an exception from a destructor that is being called during the "stack unwinding" process of another exception. For example, if someone says throw Poo(), the stack will be unwound so all the stack frames between the throw Poo() and the } catch (Poo e) { will get popped. This is called stack unwinding. During stack unwinding, all the local objects in all those stack frames are destructed. If one of those destructors throws an exception (say it throws a Bar object), the C++ runtime system is in a no-win situation: should it ignore the Bar and end up in the} catch (Poo e) { where it was originally headed? Should it ignore the Poo and look for a} catch (Bare) {handler? There is no good answer:either choice loses information. So the C++ language guarantees that it will call terminate() at this point, and terminate() kills the process. Bang you''re dead.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd