Design and implement program, Programming Languages

Assignment Help:

Tamagochi were all the rage in the 90's as a small toy that had limited functionality but modelled a pet.
The "owner" could do the following

• Feed the pet

• Heal the pet

• Play with the pet With that in mind, over time the "pet" would

• Get Hungry

• Get ill

• Get Bored

Note:

Create methods for making the "pet" hungry, ill and bored to demonstrate your class working, if you're feeling particularly clever, feel free to make these things happen over time.

Stage 1

You are to design, implement, test and provide suitable documentation for a program that mimics the operation of a tamagochi

Your program is to operate continually, allowing the owner to interact with the tamagochi, choosing from a main menu until they choose to stop by selecting an appropriate option.

Your program should include at least two working methods.

On termination the program is to display the final Status of your tamagochi. Your program does not need conform to an Object Oriented approach or deal timescales or time functions (see 3 below).
A very simple User Guide is expected to be provided.

Stage 2

As Stage 1 above but ALL methods for interacting with the tamagochi must be implemented.

Your program does not need conform to an Object Oriented approach or deal timescales or time functions (see 3 below). A very simple User Guide is expected to be provided.

Stage 3

As Stages 1 and 2 above but now your tamagochi should work continuously whilst the program is running, calculating how much time has passed to then inform methods for the tamagochi to incrementally become hungry, tired and bored. When the user interacts with the tamagochi, these values should be reset.

Your program should also have an Object Oriented approach

Stage 4

As Stages 1, 2 and 3 above plus at least one of the following additional

1) Your tamagochi should provide a user interface and a pictorial representation of the tamagochi and its status on the screen.

2) Add methods to your tamagochi so that you can instantiate 2 objects and have them interact in some way.

3) You may choose to record ‘performance' or ‘shut-down states' in an external file.

Guidelines and marking criteria

The intended audience for your report is to be considered that of your fellow students.

Presentation is to be typed, neat, legible, well structured and organised with a front page identifying what the report is, and who submitted it, a Contents page and page numbers.

Make sure that the work is clearly marked with your Student Identification Number (use of footers is useful should your report become separated).

All work is to be ‘fixed together' (preferably in a folder of some sort). If you do not wish to buy a folder I will accept stapled work as long as I can open it and read it easily and it does not fall apart.

Refer to the Generic Mark scheme for breakdown of scores.

Design

You are expected to provide documentary evidence of design. The design tool for this is to be ‘pseudocode' as used in the module notes. The pseudocode is expected to be indented where appropriate, as shown in the examples in the module notes.
The level to which you take the pseudocode is to be at your discretion.

Supplementing the pseudocode with other design methods that you are familiar with is acceptable, but not expected, and may not necessarily improve your mark for this section. You should also create a CRC card to demonstrate your knowledge of OOP, to include Methods created.

Coding

Marks will be given for suitable use of presentation (i.e. indenting), meaningful variable names, suitable commenting of code, legibility of code etc.

Marks will also be awarded for an Object Oriented approach when necessary.

The code is expected to match the design document.

A program that does not perform all the requirements will not necessarily be considered a failure - it can still earn marks for what it can do and how it does it. Clearly document any shortcomings.

Test Plan and Testing

A well planned, executed, and recorded test regime is to be provided. It should reflect the design intentions and the program created (even if the code does not ‘fully' meet the requirements stated). A proposed test plan layout can be seen in the module notes. You need not copy this exactly, but whatever plan you choose to use, it must be easily read, accurate, and thorough i.e. all operations in your code are expected to have been exhaustively tested and recorded in a repeatable manner.


Related Discussions:- Design and implement program

Write a perl program to design a computer game, Write a Perl program ghici....

Write a Perl program ghici.pl, one of the simplest computer games. The program should generate a random integer between 1 and 1000 and asks the user to guess it. If the user ?nds t

Introduction to c#, All programs have to be done in console application. Pr...

All programs have to be done in console application. Program 1, 2 and 3 are due on 2/11/12 Program 4, 5, and 6 are due on 2/18/12 Program 7, 8, and 9 are due on 2/25/12 Program 10

Assignment, Assignment for Networing&camunication

Assignment for Networing&camunication

JavaScript Language , JavaScript is "Object Oriented" like C++ or Java. (No...

JavaScript is "Object Oriented" like C++ or Java. (Note that Java and JavaScript are not the same language, which is a common misconception) It also has variables, which makes Java

Assignment help, Write your own version of the strcmp function string_compa...

Write your own version of the strcmp function string_compare. Supply a main program that will test each of the 3 differing outcomes. int string_compare(char *s, char *t); retu

C# not c++ programing help, Please write a program declaring a variable x a...

Please write a program declaring a variable x as the type int, and use the scanf function to input an integer to initialize the value of x. Then, your program will print the follow

Creates an object and prompt the user to enter the name, Design an object d...

Design an object definition named Pet, which should have the following fields: name: The name field holds the name of a Pet type: The type field holds the type of anima

Define the control statements in computer programming, Define the Control s...

Define the Control statements in Computer Programming? The statements are part of the program that performs some action. The compiler will check a program sequentially from the

C++, You are to write a program which will answer a pair of questions for s...

You are to write a program which will answer a pair of questions for squares, triangles, circles and ellipses. A square is defined by its lower left corner (SLLx,SLLy), and the len

Implement a two-dimensional table in prolog, Implement a two-dimensional ta...

Implement a two-dimensional table in Prolog. Your program will contain: An insert_entry predicate that takes a table, row, column and an entry and inserts the entry at the g

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd