Design and construct a basic math program, Programming Languages

Assignment Help:

For this assignment you will need to design and construct a basic math program which targets elementary school children. Your program must adhere to the following steps and requirements:

1. A user interface with options similar to the following:

a. Learn about how to use the program

b. Enter your initials (3 individual characters...)

c. Difficulty selection

d. Start a new sequence of problems

e. Save and Quit

2. Generate mathematical problems based on the difficulty level selected. You must implement the following five levels of difficulty:

a. Level 1 - Easy: Includes addition and subtraction problems, with positive single digit operands and up to three terms only (i.e. d1 + d2 - d3 = )

b. Level 2 - Fair: Includes multiplication problems, with positive single digit operands and up to two terms only (i.e. d1 x d2 = )

c. Level 3 - Intermediate: Includes division problems, with positive single digit operands and up to two terms only (i.e. d1 / d2 = ); Note: results should be shown in the formNum R Remainder, i.e. if the problem is 5 / 3, then the answer should be provided as 1 R 2.

d. Level 4 - Hard: Includes a mix of addition, subtraction, multiplication, and division problems, with positive and negative single digit operands and up to three terms only (i.e. d1 + -d2 / d3 = ); Hint: you may have to first find a common denominator.

e. Level 5 - Impossible: Includes a mix of addition, subtraction, multiplication, and division problems, with positive and negative two and three digit operands
and up to four terms only (i.e. dd1 + -ddd2 x ddd3 / dd4 = ); Hint: you may have to first find a common denominator.

3. Allow the user to enter an answer corresponding to a generated math problem

4. Evaluate the answer provided by the user. The user gets a certain number of points for correct answers and loses points for incorrect answers. The number of points
should directly relate to the difficulty of the problem.

5. Each level must generate a sequence of ten problems

6. Within each level, problems should become a little more difficult as the user enters correct answers

7. Once the user quits the program, output the user's initials and total score to a file

Your program must implement error checking where appropriate. It also must use strings, pointers, and output parameters where appropriate.


Related Discussions:- Design and construct a basic math program

Java swing, Expertsmind brings you unique solution in java assignments ...

Expertsmind brings you unique solution in java assignments Swing Move is the primary Java GUI gadget tool set. It is part of Oracle's Java Groundwork Sessions (JFC) - an A

Sizes of the clusters influence-k-means program, Objective: to show if th...

Objective: to show if the sizes of the clusters influence the communication cost among a set on nodes Write a K-Means  program  for a set of M points randomly distributed on an

Write a program to draw a sketch of a cow, write a program to draw a cow. N...

write a program to draw a cow. Now, draw a cow standing amongst the grass, with (say) 500 blades of grass. Each blade of grass should be a separate random green line. Do all your d

Matlab programming, I need help with some simple matlab statements

I need help with some simple matlab statements

Operating systems, list of 10 operating systems with their hardware specifi...

list of 10 operating systems with their hardware specification and also list any 5 software associated with each operating system

I need engineer with good knowledge of assembly x86 language, I need an eff...

I need an efficient and fast reverse engineer with good knowledge of assembly x86 language, strong reverse engineering skills, IDA Pro (Hex-Rays) to Linux game routine, C, C++ prog

Windows card space, Windows Card Space Windows Card Space (codenamed Info C...

Windows Card Space Windows Card Space (codenamed Info Card), is Windows now-canceled customer application for the Identification Met system. Card Place is an instance of a class of

What is hiding a method? explain, Question 1 Explain the three traits of O...

Question 1 Explain the three traits of Object Oriented Programming Question 2 Write a note on (a) Assignment Operators                             b) Bitwise Operators.

Real distinct and 1 double eigenvalue with 1 eigenvector, Real Distinct and...

Real Distinct and 1 Double Eigenvalue with 1 Eigenvector From the real eigenvalue/vector pair, l 1 and ?h 1 , we find one solution, e l1 t ?h 1 By our work in the 2x

Cookies management with perl, One of the main strengths of the Perl program...

One of the main strengths of the Perl programming language are its powerful text manipulation features. In this assignment, you will put them to use for writing a Perl program that

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd