Design a mod-6 synchronous counter, Computer Engineering

Assignment Help:

Design a MOD-6 synchronous counter using J-K Flip-Flops.

Ans:

Design of Mod-6 Counter:  To design the Mod-6 synchronous counter, contain six counter states (that is, from 0 to 6). For this counter, the counter design table lists the three flip-flop and their states as 0 to 6 and the 6 inputs for the 3 flip-flops. The flip-flop inputs essential to step up the counter from the now to the next state is worked out along with the help of the excitation table.  The needed counter states and the J K inputs essential for counter flip- flops are specified in the counter design table demonstrated in Table no.1.

Input pulse

 

count

Counter States

 

Flip-Flop Inputs

 

A          B          C

 

JA

 

       KA

 

JB                KB

 

JC                  KC

0

0           0          0

1             X

0                 X

0                    X

1

1           0          0

X             1

1                 X

0                    X

2

0           1          0

1             X

X                 0

0                    X

3

1           1          0

X             1

X                 1

1                    X

4

0           0          1

1             X

0                 X

X                    0

5

1           0          1

X              1

0                 X

X                    1

6(0)

0           0         0

 

 

 

Table no.1: Counters Design Table for Mod-6 Counter

 Flip-Flop A:

The primary state is 0. This change to 1 after the clock pulses. Thus, JA must be 1 and KA may be 0 or 1 (that is X). In the subsequent state 1 change to 0 after the clock pulse.  Hence, JA may be 0 or 1 (that is, X) and KA must be 1.

Flip-Flop B:

The primary state is 0 and this remains unchanged after the clock pulse. Hence, JB   must be 0 and KB may be 0 or 1 (i.e. X). In the subsequent state 0 changes to 1 after the clock pulse. Hence, JB must be 1 and KB may be 0 or 1 (that is, X).

Flip-Flop C:

The primary state is 0 and this remains unchanged after the clock pulse. Hence JC must be 0 and KC may be 0 or 1 (that is, X). In the subsequent state, this remains unchanged after the clock pulse. Thus, JC must be 0 and KC may be 0 or 1 (that is, X).The JK inputs needed for such have been found with the help of the excitation table, (as in table no.1). The flip-flop input values are entered into Karnaugh maps demonstrated in Fig. a [(i), (ii), (iii), (iv), (v) and (vi)] and a Boolean expression is determined for the inputs to the three flip-flops and then all expressions are simplified. As all the counter states have not been utilized, Xs (don't) are entered to denote un-utilized states. The expressions that simplified for each input have been demonstrated under each map. At last, these minimal expressions for the flip-flop inputs are utilized to draw a logic diagram for the counter demonstrated in fig.(b).

As before, the JK inputs needed for this have been found with the help of the excitation table, (as in table no.1). Such input values are entered in Karnaugh maps Fig. (a)[i to vi] and a Boolean expression is determined for the inputs to the three flip-flops and then all expressions are simplified. Xs have been entered in that counter states that have not been utilized. The simplified expressions for all inputs have been demonstrated under each map and at last a logic diagram based upon these expressions is drawn and is demonstrated in fig.(b).

983_Karnaugh Maps for JA,KA,JB,KB,JC,KC.png

1325_Karnaugh Maps for JA,KA,JB,KB,JC,KC1.png

Fig.(b) Karnaugh Maps for JA,KA,JB,KB,JC,KC

1472_Logic Diagram for MOD-6 Synchronous Counter.png

Fig.(c) Logic Diagram for MOD-6 Synchronous Counter


Related Discussions:- Design a mod-6 synchronous counter

Explain segment registers in bus interface unit, Q. Explain Segment Registe...

Q. Explain Segment Registers in bus interface unit? These are very significant registers of CPU. Why? We will answer this later. In 8086 microprocessor memory is a byte organiz

What is artificial intelligence language processing, Artificial intelligenc...

Artificial intelligence language processing (AILP) is a field of computer science and linguistics concerned with the interactions among computers and human (natural) languages; it

What is a system call, What is a system call? A  system  call  is  a  r...

What is a system call? A  system  call  is  a  request  made  through  any  program  to  the  operating  system  for performing tasks, picked by a predefined set, that the said

What is computer communications networks, Q. What is Computer communication...

Q. What is Computer communications networks? Computer communications networks are the outcome of a combination of computers and telecommunication products. An interconnected gr

Effective branching rate - heuristic searches, Effective Branching Rate: ...

Effective Branching Rate: Assessing heuristic functions is an important part of "AI" research: a particular heuristic function may sound such a good idea, but in practice give

Loop statement in both the pbo and pai events, Why do we need to code a LOO...

Why do we need to code a LOOP statement in both the PBO and PAI events for each table in the screen? We require coding a LOOP statement in both PBO and PAI events for every ta

Process of breadth first search, Process of Breadth first search: It's...

Process of Breadth first search: It's very useful to think of this search as the evolution of the given tree, and how each string of letters of word is found via the search in

Give explanation about stored program control, Give explanation about Store...

Give explanation about Stored Program Control. Stored Program Control: In this centralized control, all the control equipment is replaced through a single processor that must

Explain 100 line exchange with two-motion line finders, Explain 100 line ex...

Explain 100 line exchange with two-motion line finders. Design: In such design, here are 24 line finders. When any of the 100 subscribers has to find access to any of the 24

Explain multithreading in a programming language, Multithreading is the pro...

Multithreading is the process in which more than single thread run independent of each other within the process in any programming language such as C, C++, etc.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd