Described the "named constructor idiom"?, C/C++ Programming

Assignment Help:

Described the "Named Constructor Idiom"?


Related Discussions:- Described the "named constructor idiom"?

Explain reusability, Reusability  Reusability means reusing code writte...

Reusability  Reusability means reusing code written earlier, may be from some earlier project or from the library. Reusing old code not only saves development time, but also sa

Decodethecode, 6999066263304447777077766622337778 -----> message sent by th...

6999066263304447777077766622337778 -----> message sent by the first smuggler. my name is robert---------> message decoded by the second smuggler. Where ‘0’ denotes the "space".

201 it, overloadstream insertion opertator to display the data of object on...

overloadstream insertion opertator to display the data of object on the console

Destructor on a local variable, Should I explicitly call a destructor on a ...

Should I explicitly call a destructor on a local variable? Explain it.

Program to find the number, i need a program that find the number of negati...

i need a program that find the number of negative integers in a list.

What are the different steps in executing a c program, Question 1 What are...

Question 1 What are the different steps in executing a C program? Explain Question 2 What are the commonly used input/output functions in C? How are they accessed?

When does a name clash occur in c++, A name clash happens when a name is de...

A name clash happens when a name is described in more than one place. For example, two dissimilar class libraries could give two different classes the similar name. If you try to u

Write a program to change the matrix program, Change the matrix program (pr...

Change the matrix program (program 3) slightly. Overload == operator to compare two matrices to be added or subtracted. i.e., whether the column of first and the row of second

Copy constructor and overloaded assignment operator, please provide me the ...

please provide me the assignment help. What is the difference between a copy constructor and an overloaded assignment operator?

3/15/2013 6:19:37 AM

 A: A method which provides more intuitive and/or safer construction operations for users of your class.

The difficulty is that constructors have the same name always as the class. Thus the only way to differentiate among the various constructors of a class is via the parameter list. But if there are many constructors, the differences among them become somewhat and error prone and subtle.

Along the Named Constructor Idiom, you say publicly all the class''s constructors in protected or private sections, and you provide public static methods which return an object. These static techniques are "Named Constructors." usually, there is one such static method for each distinct way to construct an object.

For instance, suppose we are creating a Point class which represents a position on the X-Y plane. Turns out there are two common ways to mention a 2-space coordinate: polar coordinates (Radius+Angle), rectangular coordinates (X+Y). Unluckily the parameters for these two coordinate systems are the alike: two floats. It would create an ambiguity error in the overloaded constructors:

class Point {

public:

Point(float x, float y); // Rectangular coordinates                              

Point(float r, float a); // Polar coordinates (radius and angle)

// ERROR: Overload is Ambiguous: Point::Point(float,float)

};

int main()

{

Point p = Point(5.7, 1.2); // Ambiguous: Which coordinate system?

...

}

One way to solve out this ambiguity is to employ the Named Constructor Idiom:

#include // To get sin() & cos()

class Point {

public:

static Point rectangular(float x, float y); // Rectangular coord''s static Point polar(float radius, float angle); // Polar coordinates

// These static methods are so-called "named constructors"

... private:

Point(float x, float y); // Rectangular coordinates float x_, y_;

};

inline Point::Point(float x, float y)

: x_(x), y_(y) { }

inline Point Point::rectangular(float x, float y)

{ return Point(x, y); }

inline Point Point::polar(float radius, float angle)

{ return Point(radius*cos(angle), radius*sin(angle)); }

The users of Point now have a clear & unambiguous syntax for developing Points in either coordinate system:

int main()

{

Point p1 = Point::rectangular(5.7, 1.2); // clearly rectangular

Point p2 = Point::polar(5.7, 1.2); // Obviously polar

...

}

Ensure your constructors are in protected section if you expect Point to contain derived classes.

The Named Constructor Idiom can also be utilized to make sure your objects are always created using new.

Note down that the Named Constructor Idiom, at least as implemented above, is only as fast as calling directly constructor modern compilers will not make any additional copies of your object.

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd