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A: auto: the default. Variables are created and initialized automatically while they are defined and destroyed at the ending of the block containing their definition. They are not observable outside that block.
register: it is a type of auto variable. a recommendation to the compiler to employ a CPU register for performance.
static: a variable which is known only in the function which contains its definition but is never destroyed & retains its value among calls to that function. This present from the time the program start execution.
extern: a static variable whose placement and definition is determined while all object and library modules are combined (linked) to form the executable code file. It may be visible outside the file where it is defined.
Define Bit Fields Bit Fields permits the packing of data in a structure. This is particularly useful when memory or data storage is at a premium. Usual examples: Packing
Unions A union is also like a structure, except that only single variable in the union is stored in the allocated memory at a time. It is a collection of mutually exclusive var
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Addition in a existing c++ unification algorithm Project Description: I have a existing code for a algorithm and need to add two modules into it, it is a unification algorith
Selecting Array Elements Implement the following C++ code in assembly language, using the block-structured .IF and .WHILE directives. Assume that all variables are 32-bit signed in
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#include using namespace std; void print(int marks_arr[],int cnt) { int ind[cnt]; int i=0; int j=0; int k=0; int s=0; for(k=0;k { ind[k]=0; } int cnt1=0; for(i=0;i
A: Mostly can be overloaded. The only C operators which can't be are. and?: (and sizeof, that is technically an operator). C++ adds a few of its own operators, mostly which can be
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