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Question:
(a) Describe the term ‘Multimedia'.
(b) Briefly describe two main reasons to use ‘Compression' in Multimedia.
(c) All Multimedia development teams could have a ‘Core Team' which consists of a Project Manager, a Designer and a Programmer.
Briefly describe what are the main roles played by the ‘Project Manager'.
(d) Multimedia will be used to simulate real life experiences and consequently provide these experiences in a safe environment. Comment on the above with appropriate examples.
(e) Explain briefly any five benefits of using Multimedia.
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
Types of Authoring Tools Authoring tools are grouped depends on metaphor used for sequencing or organizing multimedia components and events as: Page or Card Based Tools
Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen disp
Calculate how many customers there are for each lawn size. Name this sheet
Three-Dimensional Viewing Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
DV Encoder Type 1 : The video and audio streams are together interfaces by standard DV bit stream. Such format is fully supported through DirectShow which accepts this interleaved
Question 1: (a)Using your awareness of typography and design, make a new logo manually for one of the following. The logo should compulsorily consist of the name and may or may
QUESTION 1 (a) Write a run method in Image J environment for the following cases Contrast and Brightness Histogram Generation Histogram Equalisation (b)
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