Define the edge-triggered flip-flops, Computer Engineering

Assignment Help:

Define the Edge-Triggered Flip-flops?

An edge-triggered flip-flop changes states either at the negative edge (falling edge) or at the positive edge (rising edge) of the clock pulse on the control input. The three basic kinds are introduced here: S-R, J-K and D.

The S-R, J-K and D inputs are called as synchronous inputs because data on these inputs are transferred to the flip-flop's output only on the triggering edge of the clock pulse. On the other hand, the direct set (SET) and clear (CLR) inputs are called as asynchronous inputs as they are inputs that affect the state of the flip-flop independent of the clock. For a synchronous operation to work properly, these asynchronous inputs should both be kept LOW.


Related Discussions:- Define the edge-triggered flip-flops

C program , minimum number of shelves

minimum number of shelves

Pervasive computing, Explain why pervasive computing can be termed as a “te...

Explain why pervasive computing can be termed as a “technology that disappears”

Explain the benefits of interpreter, Explain the Benefits of Interpreter? ...

Explain the Benefits of Interpreter? The benefit of an interpreter though is that it doesn't need to go through the compilation stage during which machine instructions are gene

External report cannot be called, When calling an external report the param...

When calling an external report the parameters or select-options specified in the external report cannot be called.

Develop a system to store change logs , The ?rst task in the project is to ...

The ?rst task in the project is to develop a sane system to store change logs and versions of ?les. The simplest approach is to create a "dot" directory in the location of the ?le

Expalin the history of parallel computers, Expalin the History Of Parallel ...

Expalin the History Of Parallel Computers The researches with and implementations of use of the parallelism started long back in the 1950's by IBM Corporation. The IBM STRETCH

Operations of a scientific calculator, A program is to be developed to simu...

A program is to be developed to simulate the operations of a scientific calculator. List the facilities to be provided by this calculator. Analyze this using a DFD 0- level and 1-

Explain booth''s multiplication algorithm, Computer Organization 1. Dr...

Computer Organization 1. Draw a flowchart of a Booth's multiplication algorithm and explain it. 2. What is the concept of memory interleaving? 3. Explain virtual memory? Expla

Internet programming, Futoshiki is a game played on an N by N (usually 5 by...

Futoshiki is a game played on an N by N (usually 5 by 5) grid and uses the symbols 1 .. N. The objective of the game is to place each symbol on the grid so that it only occurs once

Information gain, Information Gain: Now next here instantly return to ...

Information Gain: Now next here instantly return to the problem of trying to determine the best attribute to choose for a particular node in a tree. As in the following measur

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd