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Structures
A structure is a user-defined data type, which may have different data types as its members. Creating a structure is a two-part process. First, a structure template is explained. This template gives a lot of information to the compiler. For instance, how it is kept in the memory? How many member variables are there in this composite data element? What are the types of its member variables? For data types such as int, float, double, char this information is built into the compiler. But for the user-defined data types like structures, it has to be given to the compiler. This is given in the definition of the structure template. This template makes a new data type. Variables of this new data type can then be declared and used like basic data types.
e.g.
struct Student
{
int Rollno;
char Name[15];
int Marks[6];
float percent;
};
The above example depicts structure called students with enclosed data variables. The keyword struct is used to explain a structure template. Student is a name or tag. The variables of this type can be declared as follows :
struct Student s1,s2;
[or ]
In C++ you can even omit the struct tag and declare the variables as,
Student s1 = ( 100, "Sanket" , 20,10,30,40,50,60, 35.0};
Student s2,jack;
Student *sptr = &s1;
Student s[100];
A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome
pls say code for this above..
Within programs we very often want to execute a different section of code, depending upon various conditions within C the If statement is used to achieve this. The If statement con
Write a simple telephone book program that stores the names and phone numbers of your friends/acquaintances in a file. Your program should have the abilities to: a. Add entries (n
how many values we can return from pointer to function?
Homework – Chapter 5 – Bowling Scores 33. Write a complete C++ program to do the following: The main program reads in and prints three bowling scores, score1, score2, and score
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how is a beti a beti
write a program in c language to implement stacks in a single array
A: A reference has to always refer to some object and, so, must always be initialized; pointers do not have such limits. A pointer may be reassigned to point to distinct objects wh
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