Define polygon, Computer Graphics

Assignment Help:

Define polygon? 

A polygon is any closed continues sequence of line segments i.e., a polyline whose last node point is similar as that of its first node point. The line segments form the sides of the polygon and their intersecting points form the vertices of the polygon. 

 


Related Discussions:- Define polygon

Reflection, What is the advantages and disadvantages of reflection ?

What is the advantages and disadvantages of reflection ?

Dda or digital differential analyzer algorithm, DDA or Digital Differential...

DDA or Digital Differential Analyzer Algorithm - Line generation algorithms From the above discussion we get that a Line drawing is accomplished through calculating intermedi

Write c program which takes points as input from mouse click, Write a C pro...

Write a C program which takes points as input from mouse clicks (left button) and then performs an action.  Apply your program to generate a closed polygon as follows: Every time a

Role in education and training, Role in Education and Training:- A multime...

Role in Education and Training:- A multimedia presentation is an important way to introduce new concepts or described a new technology. Individuals determine it easy to understand

Determine the transformation matrix for cavalier projection, Determine the ...

Determine the transformation matrix for: a) Cavalier projection with θ=45 0 , and b) Cabinet projection with θ=30 0    c) Draw the projection of unit cube for all transfor

Explain advantages of rendering polygons by scan line method, What are the ...

What are the advantages of rendering polygons by scan line method?  i. The max and min values of the scan were simply found.  ii. The intersection of scan lines with edges i

Three dimensions, A triangle is having the vertices A(0,0) B(1,2) and C (5,...

A triangle is having the vertices A(0,0) B(1,2) and C (5,2).Magnify the triangle to thrice it''s size while keeping C(5,2) fixed

Vecgen, explain vecgen algoritham

explain vecgen algoritham

Graphic primitives, Graphic Primitives In previous section, we have di...

Graphic Primitives In previous section, we have discussed refreshing display devices and its categories which are Raster and Random Scan display devices. We have also discusse

Important point for transformation for isometric projection, Important Poin...

Important Points about the Transformation for isometric projection Note: We can also verify such Isometric transformation matrix through checking all the foreshortening fact

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd