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Define Character Stuffing?
In byte stuffing (or character stuffing), a particular byte is added to the data section of the frame when there is a character with the same pattern as the flag. The data section is stuffed with an extra byte. This byte is usually known as the escape character (ESC), which has a predefined bit pattern. Whenever the receiver encounters the ESC character, it deletes it from the data section and treats the next character as data, not a delimiting flag.
Q. Show the Function of Signals? - TD transmitted data - RD received data - DSR data set ready Indicate whether DCE is powered on - DTR signifies data termi
With an object server, the Client/Server application is written as a set of communicating objects. Client object commune with server objects using an Object Request Broker (ORB). T
What is difference among Path and Classpath? Path and Classpath are operating system level environment variales. Path is used explain where the system can find the executabl
State in brief about the Local Area Network (LAN) LAN is an interconnection of computers and associated peripherals as well as to the communications system as shown in Figure
What is the equivalent layer or layers of the TCP/IP Application layer in terms of OSI reference model? The TCP/IP Application layer really has three counterparts on the OSI mo
Determine about the TCP/IP and OSI model Both models are based on the layered protocols. Both comprise network, transport and application layer. In both the models, transport s
Fat tree It is a modified version of the tree network. In this group the bandwidth of edge (or the connecting wire among nodes) increases towards the root. It is a more practic
What is basic purpose of Routers
What is D-AMPS D-AMPS uses 832 channels (in every direction) with three users sharing a sole channel. This allows D-AMPS to support up to the 2496 users simultaneously per cel
Besides these hardware overheads, there are certain software overheads imposed by libraries, parallel compilers, tools and operating systems. The parallel programming languages
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