Dda or digital differential analyzer algorithm, Computer Graphics

Assignment Help:

DDA or Digital Differential Analyzer Algorithm - Line generation algorithms

From the above discussion we get that a Line drawing is accomplished through calculating intermediate point coordinates along the line path among two specified end points. Because screen pixels are referred along with integer values or plotted positions that may only estimated the calculated coordinates that is pixels that are intensified are those that lie very close to the line path if not accurately on the line path that in this case are exactly horizontal, vertical or 45° lines only. Standard algorithms are available to find out that pixels give the best estimation to the desired line; one that algorithm is the DDA that is Digital Differential Analyzer; algorithm. For the further details of the algorithm, let us discuss several common appearances of the line segment, since the respective appearance decides that pixels are to be intensified. This is also obvious as only such pixels which lie extremely close to the line path are to be intensified since they are the ones that best estimated the line. Apart from the precise situation of the line path, that in this case is exactly horizontal, vertical or 45° lines that is slope zero, infinite or one only. We may also face a situation where the slope of the line is greater than 1 or less then 1.Which is the case shown in following figure.

2432_DDA or Digital Differential Analyzer Algorithm.png

                        Figure: DDA line generation

A mention in figure there are two lines, Line 1 i.e. slope<1 and line 2 i.e. slope>1. According to the discussion, the common mechanism of construction of these two lines all along with the Digital Differential Analyzer algorithm. Since the slope of the line is a crucial factor in its construction, so let us identify the algorithm in two cases depending upon the slope of the line where it is > 1 or < 1.

Case 1: slope (m) of line is < 1 that is line 1: In this condition to plot the lines we should move the direction of pixel in x via 1 unit all time and after that hunt for the pixel value of the y direction that best suits the line and lighten which pixel in order to plot the line. Hence in Case 1:  that is 0 < m < 1 whether x is to be increased then via 1 unit all time and exact y is approximated.

Case 2: slope (m) of line is > 1 that is line 2; if m > 1 that is condition of line 2, then the most suitable strategy would be to move towards the y direction via 1 unit all time and find out the pixel in x direction that best suits the line and acquire which pixel lightened to plot the line. Hence in Case 2: infinity > m > 1 whether y is to be increased via 1 unit every time and exact x is approximated.


Related Discussions:- Dda or digital differential analyzer algorithm

Transformation for 3-d translation, Suppose P be the point object along wit...

Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x

What is shearing, What is shearing?  The shearing transformation actua...

What is shearing?  The shearing transformation actually slants the object with the X direction or the Y direction as needed.ie; this transformation slants the shape of an obje

Two point and three point perspective transformations, Two-Point and Three-...

Two-Point and Three-Point Perspective transformations The two-point perspective projection can be acquired by rotating about one of the principal axis only and projecting upon

Passive computer animations - types of computer animation, Passive Computer...

Passive Computer Animations: That has no option for users to utilize computer graphics today is mostly interactive for example: movies. Frame animation is non-interactive anim

Line drawing - points and lines, Line Drawing - Points and lines Line ...

Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre

Perspective distortion - ray tracing methods , Perspective Distortion - Pol...

Perspective Distortion - Polygon Rendering and Ray Tracing Methods Anomalies are introduced since interpolation is performed after perspective transformation in the 3-D scree

Output primitives and geometric transformations, Output Primitives and Geom...

Output Primitives and Geometric Transformations You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting

Overstriking, why overstriking is harmful.justify

why overstriking is harmful.justify

Explain parallel and perspective projection, Distinguish between parallel a...

Distinguish between parallel and perspective projection Parallel Projection Perspective projection Coordinate position are transformed

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd