Dda or digital differential analyzer algorithm, Computer Graphics

Assignment Help:

DDA or Digital Differential Analyzer Algorithm - Line generation algorithms

From the above discussion we get that a Line drawing is accomplished through calculating intermediate point coordinates along the line path among two specified end points. Because screen pixels are referred along with integer values or plotted positions that may only estimated the calculated coordinates that is pixels that are intensified are those that lie very close to the line path if not accurately on the line path that in this case are exactly horizontal, vertical or 45° lines only. Standard algorithms are available to find out that pixels give the best estimation to the desired line; one that algorithm is the DDA that is Digital Differential Analyzer; algorithm. For the further details of the algorithm, let us discuss several common appearances of the line segment, since the respective appearance decides that pixels are to be intensified. This is also obvious as only such pixels which lie extremely close to the line path are to be intensified since they are the ones that best estimated the line. Apart from the precise situation of the line path, that in this case is exactly horizontal, vertical or 45° lines that is slope zero, infinite or one only. We may also face a situation where the slope of the line is greater than 1 or less then 1.Which is the case shown in following figure.

2432_DDA or Digital Differential Analyzer Algorithm.png

                        Figure: DDA line generation

A mention in figure there are two lines, Line 1 i.e. slope<1 and line 2 i.e. slope>1. According to the discussion, the common mechanism of construction of these two lines all along with the Digital Differential Analyzer algorithm. Since the slope of the line is a crucial factor in its construction, so let us identify the algorithm in two cases depending upon the slope of the line where it is > 1 or < 1.

Case 1: slope (m) of line is < 1 that is line 1: In this condition to plot the lines we should move the direction of pixel in x via 1 unit all time and after that hunt for the pixel value of the y direction that best suits the line and lighten which pixel in order to plot the line. Hence in Case 1:  that is 0 < m < 1 whether x is to be increased then via 1 unit all time and exact y is approximated.

Case 2: slope (m) of line is > 1 that is line 2; if m > 1 that is condition of line 2, then the most suitable strategy would be to move towards the y direction via 1 unit all time and find out the pixel in x direction that best suits the line and acquire which pixel lightened to plot the line. Hence in Case 2: infinity > m > 1 whether y is to be increased via 1 unit every time and exact x is approximated.


Related Discussions:- Dda or digital differential analyzer algorithm

Visible surface detection - modeling and rendering , Visible Surface Detect...

Visible Surface Detection - Modeling and Rendering Provided a set of 3-Dimentional objects and a viewing position for the generation of realistic graphics show, we want to de

What do you understand by the term contone, Question : (a) What do you...

Question : (a) What do you understand by the term ‘contone'? (b) What are spot colours? (c) You have been asked to prepare an artwork (a magazine) to send to a printer.

What are the different ways of specifying spline curve, What are the differ...

What are the different ways of specifying spline curve?  Using a set of boundary conditions that are imposed on the spline. Using the state matrix that characteristics

Cohen sutherland algorithm - 2d clipping algorithms, Cohen Sutherland algor...

Cohen Sutherland algorithm Point clipping is very simple.  All you need to check is whether a point is inside the window extremes in x- and y-directions.  For line clipping sev

Define picture composition, QUESTION 1 Assume you work as Producer for...

QUESTION 1 Assume you work as Producer for the national TV channel in Mauritius. As such, you have been requested by the Director of Production to submit a proposal in the for

Disadvantages of analogue signal over digital signal, Problem: (a) Lis...

Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an

Archeology-applications for computer animation, Archeology: along with the...

Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we

Application of sutherland hodgman polygon clipping, For good understanding ...

For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi

Buffer areas required for z-buffer algorithm, Buffer Areas Required For Z-B...

Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd