Data packets - universal serial bus, Computer Engineering

Assignment Help:

Data packets:

A data packet consists of the PID which is followed a 16-bit CRC and by 0-1023 bytes of data payload (up to 1024 in high speed and at most 8 at low speed)

There are 2 basic data packets, DATA0 and DATA1. They have to always be preceded by an address token, and are typically followed by a handshake token from the receiver back to the transmitter. The 2 packet types provide the 1-bit sequence number needed by Stop-and-wait ARQ. If a USB host does not retain a response (such as an ACK) for data it has transmitted, it doesn't know if the data was retained or not; the data may have been lost in transit, or it may have been received but the handshake response was lost.

To solve this type of problem, the device keeps track of the type of DATA x packet it last accepted. If it retains another DATA x packet of the similar type, it is acknowledged but ignored as a case of duplicate. Only a DATA x packet of the opposite type is really received.

When a device is reset having a SETUP packet, it expects an 8-byte DATA0 packet next.

USB 2.0 added DATA2 and MDATA packet types as well. They are used just by high-speed devices doing high-bandwidth isochronous transfers which required transferring more than 1024 bytes per 125 µs "micro frame" (8192 kB/s),PRE "packet"

Low-speed components are supported with a special PID value, PRE. It marks the beginning of a low-speed packet, and it is used by hubs which usually do not send full-speed packets to low-speed devices. As all PID bytes include four 0 bits, they leave the bus in the FS(full speed)K state, which is the similar as the low-speed J state. It is followed by a deep pause during which hubs enable their low-speed outputs that is already idling in the J state, then a low-speed packet follows the starting with a sync sequence and PID byte, and ending with a deep period of SE0. Full-speed components other than hubs can simply avoid the PRE packet and its low-speed contents, till the final SE0 indicates that a new packet follows.


Related Discussions:- Data packets - universal serial bus

Define the register addressing mode, Q. Define the Register Addressing mode...

Q. Define the Register Addressing mode? When operands are taken from registers implicitly or explicitly it is known as register addressing. These operands are termed as regis

Children''s game of rock, Design a game application that plays the children...

Design a game application that plays the children's game of rock, paper, scissors. The user enters a letter indicating a choice. The Math.random method is then used to pick a value

Minimum total number of shelv, Write a program that finds the minimum total...

Write a program that finds the minimum total number of shelv, C/C++ Programming

What is insert module and goal seek functions there in vba, Visual basic ap...

Visual basic applications have very rich and flexible applications but there is single limitation when using pointer function. Windows API has limited support for function pointers

Explain user datagram protocol, Explain User Datagram Protocol. UDP(Use...

Explain User Datagram Protocol. UDP(User Datagram Protocol) : User Datagram Protocol uses a connectionless communication paradigm. It is an application using UDP does not re

Timing in mpi program, Q. Timing in MPI program? MPI_Wtime ( ) returns ...

Q. Timing in MPI program? MPI_Wtime ( ) returns lapsed wall clock time in seconds because some random point in past. Elapsed time for program section is given by difference bet

Illustrate the working of encoders, Q. Illustrate the working of Encoders? ...

Q. Illustrate the working of Encoders? An Encoder performs reverse function of decoder. An encoder has 2n input lines and 'n' output line. Let's see 8 ×3 encoder that encodes 8

Using library methods returns number of threads, Q. Using Library methods r...

Q. Using Library methods returns number of threads? #include void subdomain(float x[ ], int istart, int ipoints) { int i; for (i = 0; i x[istart+i] = 123.456;

Explain in detail companding, Explain in detail companding. Companding...

Explain in detail companding. Companding: It is the process of compressing and expanding. This includes compressing the signal at the transmitter and expanding this at the re

# real life business subsystem, Is production, marketing, personal, materia...

Is production, marketing, personal, material, finance are the real life business subsystems? if yes, then how?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd