Curves and surfaces - modeling and rendering, Computer Graphics

Assignment Help:

Curves and Surfaces - Modeling   and Rendering

We have studied the method of drawing curves in diverse coordinate systems. Also we got the concept that it is the revolution of a curve regarding to some axis which gives rise to an object enclosing several volume and area. For better knowledge, just think how a potter works to produce vessels of various shapes. He just put a lump of wet soil on the disc that is revolving regarding its axis at high speed, then her or his fingers and palm works as a curve, in contact along with the wet soil. Hence, it is the curve that revolves the several axes to produce vessels of the shape s/he desires. In this section let us study a few practical implementations for the ideas that use in the studied of computer graphics. This will assists a lot since in nature God has created everything along with a level of fineness, which if human beings try to achieve such level in their created art (where computer generated or not) here it is quite close to actuality then one has to excessively make utilize of curves and surfaces in a balanced format and the balance is provided via mathematics.

Hence with the edge of mathematics computer graphics we can attain realism. In this section, we will study about the polygon representation techniques: these techniques are quite significant as it's the polygon that constitutes every closed object as tree, clouds, ball and car and so on, to be represented via graphics. Additionally, each polygon has its own mathematical equation that works as the generating function for such polygon. In this topic we will discuss polygon equation of plane and polygon meshes. A study of these topics will help you for a computer oriented approach to know the implementation of mathematical ideas. We are going to discuss one more significant topic in this section, which are Bezier Curves and their properties. It's the Bezier curves that have revolutionized the field of computer graphics and opened a new arena, that is, automobile sector, for designing and analysis of automobiles. Inspired along with this achievement, scientists have attempt and now there is no region i.e. complete without animation and computer graphics.

In this section, we will deal along with fitting curves to the digitized data. Two methods are available for getting these curves cubic spline and parabolicaly blended curves. These are based upon curve fitting methods. They are not an approximate technique but fit the curve point properly. We will also discuss curve fairing methods like Bezier and B spline curves, utilized to approximate the curve when you do not comprise an exact knowledge of the shape of the curve. Well in last but not the least; we will discuss the idea of surface of revolution. It is a significant topic as the products that are designed are actually the surfaces enclosed via the revolution of the curve regarding several axes.


Related Discussions:- Curves and surfaces - modeling and rendering

Architecture-applications for computer animation, Architecture: One of the...

Architecture: One of the purposes for the development of virtual reality (that is in fact a form of computer animation) was which it was going to be very helpful to architects. He

Vecgen algorithm, Working of vecgen algorithm with diagram

Working of vecgen algorithm with diagram

Microcomputer applications, Calculate how many customers there are for each...

Calculate how many customers there are for each lawn size. Name this sheet

What is the feature of inkjet printers, What is the feature of Inkjet print...

What is the feature of Inkjet printers? Features of inkjet printers: They can print 2 to 4 pages/minutes. Resolution is about 360d.p.i. Thus better print quality is achie

Important points about the bezier curves, Important points about the bezier...

Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0

Sequencing of animation design, Sequencing of Animation Design Previous...

Sequencing of Animation Design Previously we have discussed many things regarding the traditional and current trends of computer created animation although now it is time to pr

Area-subdivision method-computer graphics, Normal 0 false fal...

Normal 0 false false false EN-US X-NONE X-NONE

What is reflection and clipping, What is reflection and clipping? The r...

What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection.  Cli

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd