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Curve Clipping and Character Clipping
As you proceed further, you would see that the methods for curve clipping and character clipping have also been developed based on bounding rectangles. This means for a given 2D object, you can find out the bounding rectangle with edges parallel to the coordinate axes (parallel to the sides of clipping window). In case the bounding rectangle does not intersect the clipping window, reject the object. Otherwise, find out partial/ total visible objects. Intersection calculations with the window boundary are performed for partial visible objects, whenever essential.
Delta-Delta Arrangement and In-Line Arrangement There are two types of shadow masks available, delta-delta arrangement and in-line arrangement. The in-line arrangement refers t
Explain process of displaying objects in raster display and random display. Draw block diagrams of the architecture of both the display systems.
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
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what is motion specification?
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What is character generation?
Proof of subsequent properties of Bezier curves Note: Proof of subsequent properties of Bezier curves is left as a work out for the students P' (0) = n (p 1 - p 0 ) P
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