Containment test - visible surface detection, Computer Graphics

Assignment Help:

Containment Test -  visible surface detection

Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. Therefore we perform the containment test for this type of test we have the subsequent three cases, demonstrated in the figures (a),(b) and also (c).

a)   P1 contains P2. b)   P2 contains P1.

c)   P1 and P2 are disjoint.

1838_Containment Test - Visible Surface Detection.png

                                         Figure (a): P1 contained P2          (b) P2 contained P1           (c) P1and P2 are disjoint

Case a: Confirm a vertex point of P2 lies inside of P1. Whether the result is true, P2 is entirely within of P1.

Case b: Verify where P2 contains a vertex point of P1, if the consequence of case a is not true. If the result is true, then P2 comprises P1.

Case c: If both case-a and case-b as containment test such are failed then we decided to disjoint P1 and P2.

For a known screen area, we remain a PVPL that is potentially visible polygons list, those in categories 1, 2 and 3. Disjoint polygons are certainly not visible. Also, notice that on subdivision of a screen region, disjoint and surrounding polygons keep in surrounding and disjoint polygons of the newly formed regions. Thus, only intersecting and contained polygons necessitate to be reclassified.


Related Discussions:- Containment test - visible surface detection

Line generation algorithms - graphic primitives, Line Generation Algorithms...

Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the

Improving gif compression, Improving GIF Compression: Features of LZW comp...

Improving GIF Compression: Features of LZW compression can be used to enhance its efficiency and thereby decrease the size of your graphic interchange format graphics. The strateg

Texturing - texture coordinate, Background Texturing is like wallpaperin...

Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive.  Recall that GL_QUAD is specified by four vertices.  An image, or a texture,

Raster scan display processor, Draw the block diagram of raster scan displa...

Draw the block diagram of raster scan display processor.

Application in image capture formats, Application Interlacing is utiliz...

Application Interlacing is utilized through all the analogue TV broadcast systems in recent use as: NTSC: 59.94 fields per second, 525 lines, still field drawn first

Types of animation, Types of Animation: -          Procedural Animation...

Types of Animation: -          Procedural Animation    -          Representational Animation -          Stochastic Animation                      -          Behavioura

Geometric tables - polygon tables, Geometric tables - Polygon Tables ...

Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif

Application of coherence in visible surface detection method, explainapplic...

explainapplication of coherence in visible surface detection method

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd