Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Consider a Shiny Surface Along With Diffused Reflection coefficient
Consider a shiny surface along with diffused reflection coefficient of 0.8 and ambient reflection coefficient of 0.7, the surface has standard in the direction of 2i + 3j +4k; as several light is incident on it from the direction i + j + k hence the ambient and diffused intensities are of order 2 and 3 units. Find out the intensity or reflected light.
Solution: The combined consequence of ambient and diffused reflection is specified by:
I = Ia Ka + Id Kd cos θ = Ia Ka + Id Kd ( N¯ .L¯)
By using the data specified in the equation we find:
I = 2 * 0.7 + 3 * 0.8 * ((2i + 3j + 4k).(i +j +k))
= 1.4 + 2.4 (2 + 3 + 4)
= 1.4 + 9*2.4
= 23
#
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
write digital differntial analyzers(DDA) Algorithm
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
Explain process of displaying objects in raster display and random display. Draw block diagrams of the architecture of both the display systems.
Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as
Q. Why are all resolutions in ratio of 4:3? The bad news is that almost every monitor can only display upto a maximum of 262,144 colours (i.e. 18 bits/pixel Colour Depth). The
types of character generation techniques
An 8x8 image f[i,j] has gray levels given by the following equation: f [i , j]= ? i-j ? ; i,j=0,1,2,3,4,5,6,7. a. Calculate the gray level value for all the pixels in the 8x8
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd