Computer simulation - computer aided design, Computer Graphics

Assignment Help:

Computer simulation - Computer Aided Design

Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digital computer and analyzing the execution output. Simulation embodies the principle of "learning by doing": to learn regarding the system we must first assemble a model of several sorts and after that operate the model. The utilization of simulation is an activity which is as natural as a child who plays role. Children understand the world around them via simulating along with toys and figures, most of their interactions along with the other people, animals and objects. Like adults, we lose several of this childlike behavior but recapture it later on via computer simulation. To know reality and all of its complexity, we should build artificial objects and dynamically perform our roles along with them.


Related Discussions:- Computer simulation - computer aided design

Scan conversion, State the purpose of scan conversion , along with the side...

State the purpose of scan conversion , along with the side effects

Perspective projections - transformation, Perspective Projections - Transfo...

Perspective Projections - Transformation In this projection the center of projection is at limited distance. This projection is termed as perspective projection since in this

Light wave 3d - softwares for computer animation, Light Wave 3D - Softwares...

Light Wave 3D - Softwares for computer animation It is the other high end PC 3-D computer graphics software package. Originally established for the Amiga platform, it is now a

Explain parallel and perspective projection, Distinguish between parallel a...

Distinguish between parallel and perspective projection Parallel Projection Perspective projection Coordinate position are transformed

Computations with phong shading, Computations with Phong Shading Compu...

Computations with Phong Shading Computations involved along with Phong Shading:  i)   Find out average unit normal vector at each polygon vertex. ii)   Linearly interpol

Cohen sutherland, explain cohen sutherland line clipping algorithm

explain cohen sutherland line clipping algorithm

Adobe premiere - softwares for computer animation, Adobe Premiere - Softwar...

Adobe Premiere - Softwares for computer animation It just like the name as is generated by Adobe. This is a tool used to composite digitized video, stills and applies a variet

Display necessitate to store z-buffer?, Suppose here, one allows 256 depth ...

Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer? Solution : A system w

Distinguish between window port and view port, Distinguish between window p...

Distinguish between window port & view port?  A portion of a picture that is to be displayed by a window is called as window port. The display area of the part selected or the f

Transform from the world to viewing coordinate system, To transform from th...

To transform from the world coordinate system to viewing coordinate system you need to perform the following operations.  a)  Translate the viewing coordinate origin to the worl

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd