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Computer simulation - Computer Aided Design
Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digital computer and analyzing the execution output. Simulation embodies the principle of "learning by doing": to learn regarding the system we must first assemble a model of several sorts and after that operate the model. The utilization of simulation is an activity which is as natural as a child who plays role. Children understand the world around them via simulating along with toys and figures, most of their interactions along with the other people, animals and objects. Like adults, we lose several of this childlike behavior but recapture it later on via computer simulation. To know reality and all of its complexity, we should build artificial objects and dynamically perform our roles along with them.
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
Film Recorders - graphics hardware It is a graphical output device for transferring digital images to photographic films. The easiest film recorders classically work through
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Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su
Draw the block diagram of raster scan display processor.
A 2D geometric shape is rotated about a point with coordinates (1,2) by 90° in a clockwise direction. Then, the shape is scaled about the same point in the x-coordinate by 2 tim
diffrence between vecgen and bresenham'' s algorithams
Disadvantages : 1) Doubles memory needs, one for at least z-buffer and one for refreshes- buffer. 2) Dependency of device and memory intensive. 3) Wasted calculation u
Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi
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