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Computer simulation - Computer Aided Design
Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digital computer and analyzing the execution output. Simulation embodies the principle of "learning by doing": to learn regarding the system we must first assemble a model of several sorts and after that operate the model. The utilization of simulation is an activity which is as natural as a child who plays role. Children understand the world around them via simulating along with toys and figures, most of their interactions along with the other people, animals and objects. Like adults, we lose several of this childlike behavior but recapture it later on via computer simulation. To know reality and all of its complexity, we should build artificial objects and dynamically perform our roles along with them.
Painting and Drawing While we talk about graphics, we mean pictures can be either photographs or illustrations. If you want to acquire graphics into a Web page or multimedia r
Question 1 What is Multimedia? Explain sound multimedia element Question 2 Explain any three elements of drawings Question 3 Explain any three types of drawing Quest
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Interrupts - Event driven devices Interrupts: An option to polling is the interrupt feature. The device sends an interrupt signal to the processor while an event happens. T
Animator Studio and Elastic Reality - Computer Animation Animator Studio It is a cell animation program from AutoDesk. Its predecessor was Animator Pro for PC DOS. Anima
You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
Question: (a) Explain the importance of knowing and understanding your target market before doing a design work. Use example(s) to enhance your answer. (b) Describe the
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
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