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Computer simulation - Computer Aided Design
Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digital computer and analyzing the execution output. Simulation embodies the principle of "learning by doing": to learn regarding the system we must first assemble a model of several sorts and after that operate the model. The utilization of simulation is an activity which is as natural as a child who plays role. Children understand the world around them via simulating along with toys and figures, most of their interactions along with the other people, animals and objects. Like adults, we lose several of this childlike behavior but recapture it later on via computer simulation. To know reality and all of its complexity, we should build artificial objects and dynamically perform our roles along with them.
Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an objec
Types of Refresh Monitors - Raster Scan and Random Scan There are two types of refresh monitors, i.e. the Raster Scan and Random Scan that will be illustrated separately.
Pen Tablet and Plotter Pen Tablet: It is a digitizer tablet which is specialized for handwriting and hand marking. LCD-based tablets imitate the flow of ink as the tip tou
basic video controller operations
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Refresh Rate: refreshing on raster - scan displays is carried out at the rate of 60 to 80 frames per second, although some system are designed for higher refresh rates. Sometimes,
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
Disadvantages with the Boundary Representation (i) It requires more storage than the corresponding half-space method. (ii) There is no guarantee that the object created is v
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
What is the maximum number of objects such can be handled via the depth/z- buffer algorithm? Solution : In z-buffer algorithm, an arbitrary number of objects can be handled sin
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