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Computer simulation - Computer Aided Design
Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digital computer and analyzing the execution output. Simulation embodies the principle of "learning by doing": to learn regarding the system we must first assemble a model of several sorts and after that operate the model. The utilization of simulation is an activity which is as natural as a child who plays role. Children understand the world around them via simulating along with toys and figures, most of their interactions along with the other people, animals and objects. Like adults, we lose several of this childlike behavior but recapture it later on via computer simulation. To know reality and all of its complexity, we should build artificial objects and dynamically perform our roles along with them.
Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection
Bresenham Line Generation Algorithm This algorithm is exact and efficient raster line generation algorithm. Such algorithm scan converts lines utilizing only incremental integ
Step1: Read a text file which we want to hide. Step2: Transform it into an array of its binary value. Step3: Transform this array into its equivalent one dimensional array
An animation demonstrates a car driving along a road that is given by a Bezier curve along with the subsequent control points: X k 0 5
Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
Scan conversion: For display of a continuously defined object, a method to map a continuous abstract object or shape into a discrete plane of computer display is needed. This
Boundary Fill Algorithm Boundary fill algorithm is suitable when the boundary has single color while flood fill algorithm is more suitable for filling regions which are defined
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
limitationsof dda
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