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Computer simulation - Computer Aided Design
Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digital computer and analyzing the execution output. Simulation embodies the principle of "learning by doing": to learn regarding the system we must first assemble a model of several sorts and after that operate the model. The utilization of simulation is an activity which is as natural as a child who plays role. Children understand the world around them via simulating along with toys and figures, most of their interactions along with the other people, animals and objects. Like adults, we lose several of this childlike behavior but recapture it later on via computer simulation. To know reality and all of its complexity, we should build artificial objects and dynamically perform our roles along with them.
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where
Write short notes on active and passive transformations? In the active transformation the points x and x represent different coordinates of the similar coordinate system. Here
2-DIMENSIONAL TRANSFORMATION Modeling transformation is the mechanism to compose an image from modeling primitives. The modeling primitives are defined in their own coordinate
Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed
In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of
cathode ray tube is an analog or digital device
Example 1 : Determine the number of memory bits essential for three bit plane frame buffer for the 512 x 512 raster Solution: Whole memory bits needed are 3 x 512 x 512 = 786,
Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries
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