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Computer simulation - Computer Aided Design
Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digital computer and analyzing the execution output. Simulation embodies the principle of "learning by doing": to learn regarding the system we must first assemble a model of several sorts and after that operate the model. The utilization of simulation is an activity which is as natural as a child who plays role. Children understand the world around them via simulating along with toys and figures, most of their interactions along with the other people, animals and objects. Like adults, we lose several of this childlike behavior but recapture it later on via computer simulation. To know reality and all of its complexity, we should build artificial objects and dynamically perform our roles along with them.
Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
Pen Tablet and Plotter Pen Tablet: It is a digitizer tablet which is specialized for handwriting and hand marking. LCD-based tablets imitate the flow of ink as the tip tou
Q. Why are all resolutions in ratio of 4:3? The bad news is that almost every monitor can only display upto a maximum of 262,144 colours (i.e. 18 bits/pixel Colour Depth). The
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
how to cut
Concept for Eliminating Hidden Lines, Surfaces or Edges To exemplify the concept for eliminating hidden-lines, surfaces or edges, see a classic wire frame model of a cube as i
Mathematical description of a Perspective Projection A perspective transformation is found by prescribing a center of projection and a viewing plane. Let here assume that P(x
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) . What will be the resulting rotation matrix? Solution: The axis is parallel to y axis
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