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computer animation
Note: This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as well as changes in the light effects and the other parameters linked with illumination and rendering can generate computer animation also.
Before the advent of computer animation, each animation was done through hand that involved a huge amount of work. You may have a concept of the amount of work through considering as all second of animation film contains twenty-four frames or film. Subsequently, one can imagine the amount of work in creating still the shortest of animated films.
Geometric continuity - Properties of Bezier Curves Geometric continuity is the other process to join two successive curve sections. G 0 continuity is the similar as parametri
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
What is the advantages of electrostatic plotters? Advantages of electrostatic plotters: They have very high quality printers and faster than pen plotters. Recent electros
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
TIFF: It is Tagged Image file format which is used mainly for exchanging documents among various applications and computers. This was primarily designed to turn into the standa
Categories of Orthographic Projection Orthographic projection is additionally divided into Multi-view projection and axonometric projection, depending upon where the direction
types of attributes
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
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