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Computations with Phong Shading
Computations involved along with Phong Shading:
i) Find out average unit normal vector at each polygon vertex.
ii) Linearly interpolate the vertex normals above the surface of polygon.
iii) Apply illumination model beside each scan line to calculate projected pixel intensities for surface points.
Functioning of Input Devices Functioning of input devices-Keyboard, mouse, trackball and space ball, Joystick, data glove, digitizer, scanner, touch panel, light pen, voice sys
Anti Aliasing - Modeling and Rendering It is a method for enhancing the realism of an image through eliminating the jagged edges from it. Such jagged edges or "jaggies", appe
side-effect of scan-conversion
Flat Panel Displays - Hardware Primitives 1. Flat panel displays have now become more common. These include liquid crystal displays (LCD) and thin film electroluminescent disp
Benefits of Computer Simulation The benefit of Simulation is: even for simply solvable linear systems: a uniform model execution technique can be utilized to resolve a large v
Cohen Sutherland algorithm Point clipping is very simple. All you need to check is whether a point is inside the window extremes in x- and y-directions. For line clipping sev
Advantages and Deficiencies of Gourand Shading Advantages of Gourand Shading: this eliminates the intensity discontinuities related with the constant shading model. Defi
Question 1 Discuss the overview of multimedia networks Question 2 Discuss the types of synchronization in multimedia system >> Basic synchronization issues Content R
An 8x8 image f[i,j] has gray levels given by the following equation: f [i , j]= ? i-j ? ; i,j=0,1,2,3,4,5,6,7. a. Calculate the gray level value for all the pixels in the 8x8
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
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