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Computations with Phong Shading
Computations involved along with Phong Shading:
i) Find out average unit normal vector at each polygon vertex.
ii) Linearly interpolate the vertex normals above the surface of polygon.
iii) Apply illumination model beside each scan line to calculate projected pixel intensities for surface points.
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example. OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p
Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi
Important Notes for Negative Accelerations Note : Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce ne
Write a function that computes the area of a triangle given the length of its three sides as parameters (see Programming Exercise 9 from Chapter 3). Use your function to augment tr
What are the Developments of CAD Now CAD packages can be linked to 3D ink jet printers which produce an actual prototype model by building up layers/slices in fine powder (suc
Explain the 3d transformations
Question (a) Define the term Multimedia. (b) Describe any four important tools you know about for a virtual campus. (c) Following our discussion in our lecture list an
Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed
Persistence (of phosphor) - Display devices Time it takes the emitted light from screen to decay to one-tenth of its original intensity. The point where an electron gun strikes
Analise floodfill algirithm & boundryfillalgorithim
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