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Computations with Phong Shading
Computations involved along with Phong Shading:
i) Find out average unit normal vector at each polygon vertex.
ii) Linearly interpolate the vertex normals above the surface of polygon.
iii) Apply illumination model beside each scan line to calculate projected pixel intensities for surface points.
Graphic Interchange Format (GIF): The Graphic Interchange Format is an efficient implies to transmit images across data networks. In the early 1990 year the original designers of
program to prove 2 consecutive rotation & scaling are additive in nature
What is the need of homogeneous coordinates? To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in
Education - applications for computer animation Currently, studies of subjects as Art, Physics, Maths, Chemistry, Biology, Engineering, Medicine, and Technology are fairly simp
Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,
Scaling, shear, reflection and Viewing coordinates 1) Scaling, shear and reflection operations have natural extensions to 3D. 2) Viewing coordinates are the coordinates
difference between vecgen algoritham and bresenham''s algori
difference between vecgen and breshnam algorithm
composite transformation
Explain the concept of t he frame buffer
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