Common principles of ray tracing, Computer Graphics

Assignment Help:

Common Principles of Ray Tracing

Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics:

 a)  Reflection (as per to the angle of incidence and reflectivity of the surface).

 b) Refraction (as per to the angle of incidence and refraction index).

 c) Display of renderings that is texture or pattern as given, or shadows i.e. on the next nearest object or background concerning transparency or opacity, like the case may be.

903_Common Principles of Ray Tracing.png

Figure demonstrates some of the common principles of ray tracing.

A ray start from O hits the transparent glass plate P at an angle i.e. A. Then it gets refracted in the plate specified by the kink inside the plate thickness. The exiting ray occurs to hit the edge of the triangle i.e. 'T' and casts a shadow upon the opaque rectangular plate i.e. 'R' at the point C. A portion of the ray incident on the plate P gets reflected at 'A' and the reflected ray hits the elliptical object 'E' at the point 'D'. If P is a green glass plate, the exiting ray AC will be allocated the suitable green colour. If R or E has a textured surface, the consequent point C or D will be specified the attributes of the surface rendering.

If O is a point source of light, the ray OC will position the shadow of the point B upon the edge of the triangle T on the point C at the rectangle 'R'. Diverse locations of light sources may be combined along with be different view positions to enhance the realism of the scene. The way is common also in the sense which it can apply to curved surfaces and also to solids made of flat polygonal segments. Due to its versatile and wide applicability, this is a "brute force" method, concerning massive computer resources and great computer effort.


Related Discussions:- Common principles of ray tracing

Vecgen algorithem for line, explain vecgen algorithem for line drawing in c...

explain vecgen algorithem for line drawing in computer graphics

Lamberts cosine law - diffuse reflection, Lamberts Cosine Law - Diffuse Ref...

Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual

Perspective projections - transformation, Perspective Projections - Transfo...

Perspective Projections - Transformation In this projection the center of projection is at limited distance. This projection is termed as perspective projection since in this

Cohen sutherland line clippings algorithm, Cohen Sutherland Line Clippings ...

Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as

What do you mean by emissive and non-emissive displays, What do you mean by...

What do you mean by emissive and non-emissive displays? EMISSIVE: The emissive display changes electrical energy into light energy. The plasma panels, thin film ele

Curves and surfaces - modeling and rendering, Curves and Surfaces - Model...

Curves and Surfaces - Modeling   and Rendering We have studied the method of drawing curves in diverse coordinate systems. Also we got the concept that it is the revolution of

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd